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See:
Description
| Interface Summary | |
| Timed | |
| Class Summary | |
| BattleScene | |
| BridgeServer | Takes requests for sonar pings from BattleScene and passes them to PingServer, then receives VRML from the PingServer and returns it to BattleScene. |
| ControlPanel | |
| CreateVRMLBeamThread | |
| CreateVRMLTargetsThread | |
| PingApplication | This example application performs a standalone simulation to generate both sonar pings and sonar returns for use in a virtual world. |
| PingServer | Takes requests for sonar pings from a network socket, and then returns VRML representations of both sonar ping and any target detections made. |
| RequestThread | |
| TargetTester | |
| TimerInterface | |
| TimerTester | |
| TimerThread | |
| VRMLDestroyThread | |
Recursive Ray Acoustic (RRA) demonstration applications.
Numerous direct links and additional information appear in the RRA description page.
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