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See:
Description
Interface Summary | |
Timed |
Class Summary | |
BattleScene | |
BridgeServer | Takes requests for sonar pings from BattleScene and passes them to PingServer, then receives VRML from the PingServer and returns it to BattleScene. |
ControlPanel | |
CreateVRMLBeamThread | |
CreateVRMLTargetsThread | |
PingApplication | This example application performs a standalone simulation to generate both sonar pings and sonar returns for use in a virtual world. |
PingServer | Takes requests for sonar pings from a network socket, and then returns VRML representations of both sonar ping and any target detections made. |
RequestThread | |
TargetTester | |
TimerInterface | |
TimerTester | |
TimerThread | |
VRMLDestroyThread |
Recursive Ray Acoustic (RRA) demonstration applications.
Numerous direct links and additional information appear in the RRA description page.
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