demo.rraBattleScene
Class PingServer
java.lang.Object
|
+--demo.rraBattleScene.PingServer
- class PingServer
- extends java.lang.Object
Takes requests for sonar pings from a network socket, and then returns
VRML representations of both sonar ping and any target detections made.
Since calculation of numerous ray trajectories is extremely computation intensive,
rendering and ray tracing often need to be performed on separate computers
in order to improve performance times. PingServer provides a network interface between
the ray-tracing computational methods and the VRML-based 3D rendering methods.
- Version:
- 1.0
- Author:
- LT Timothy M. Holliday (www.stl.nps.navy.mil/~auv/holliday)
Contact: Don Brutzman (www.stl.nps.navy.mil/~auv/brutzman) brutzman@nps.navy.mil
- Source Code:
-
~/mil/navy/nps/rra/PingServer.java
-
http://www.stl.nps.navy.mil/dis-java-vrml/mil/navy/nps/rra/PingServer.java
   
- History:
15 Jan 98
| Timothy M. Holliday
| New
|
17 Mar 98
| Timothy M. Holliday
| Added HTML comment convention
|
10 Oct 98
| Don Brutzman
| Javadoc updates for jdk1.2b4
|
- Reference:
- Holliday, Timothy, Real-Time 3D Sonar Modeling and Visualization,
Master's Thesis, Naval Postgraduate School, Monterey California, June 1998.
- See Also:
Bottom
,
Surface
,
SSP
,
Lobe
,
ExampleLobeDynamic
,
ExampleLobeStatic
Constructor Summary |
(package private) |
PingServer()
|
Method Summary |
static void |
main(java.lang.String[] args)
|
Methods inherited from class java.lang.Object |
,
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
PORT
public static final int PORT
SET_SONAR_PARAMETERS
public static final float SET_SONAR_PARAMETERS
DETECT_TARGETS
public static final float DETECT_TARGETS
DETECT_BEAM
public static final float DETECT_BEAM
DETECT_BOTH
public static final float DETECT_BOTH
PingServer
PingServer()
main
public static void main(java.lang.String[] args)