demo.rraBattleScene
Class BridgeServer
java.lang.Object
|
+--demo.rraBattleScene.BridgeServer
- public class BridgeServer
- extends java.lang.Object
Takes requests for sonar pings from BattleScene and passes them to PingServer,
then receives VRML from the PingServer and returns it to BattleScene.
Since calculation of numerous ray trajectories is extremely time intensive, rendering and
ray tracing need to be on separate computers. This provides an interface from the rendering methods
to the ray tracing methods. The use of this intermediate bridge avoids the security
issues that are present in most browsers.
- Version:
- 1.0
- Author:
- LT Timothy M. Holliday (www.stl.nps.navy.mil/~auv/holliday)
Contact: Don Brutzman (www.stl.nps.navy.mil/~auv/brutzman) brutzman@nps.navy.mil
- Source Code:
-
~/mil/navy/nps/rra/BridgeServer.java
-
http://www.stl.nps.navy.mil/dis-java-vrml/mil/navy/nps/rra/BridgeServer.java
   
- History:
15 Nov 97
| Timothy M. Holliday
| New
|
17 Mar 98
| Timothy M. Holliday
| Added HTML comment convention
|
9 Oct 98
| Don Brutzman
| Javadoc updates for jdk1.2b4
|
- Reference:
- Holliday, Timothy, Real-Time 3D Sonar Modeling and Visualization,
Master's Thesis, Naval Postgraduate School, Monterey California, June 1998.
- See Also:
PingServer
,
BattleScene
Methods inherited from class java.lang.Object |
,
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
PORT
public static final int PORT
REMOTE_PORT
public static final int REMOTE_PORT
SET_SONAR_PARAMETERS
public static final float SET_SONAR_PARAMETERS
DETECT_TARGETS
public static final float DETECT_TARGETS
DETECT_BEAM
public static final float DETECT_BEAM
DETECT_BOTH
public static final float DETECT_BOTH
remoteIn
public static java.io.DataInputStream remoteIn
remoteOut
public static java.io.DataOutputStream remoteOut
in
public static java.io.DataInputStream in
out
public static java.io.PrintStream out
HOST
public static final java.lang.String HOST
BridgeServer
public BridgeServer()