Projects
MAST - Malicious Activity Simulation Tool
MAST – Malicious Activity Simulation Tool – is a DoT&E sponsored project which aims to support the
conduct of network administrator security training on the very network
that the administrator is supposed to manage. A key element of MAST is to
use malware mimics to simulate malware behavior. Malware mimics look and
behave like real malware except for the damage that real malware causes.
SPARCCS: Smartphone-Assisted Readiness, Command and Control System
SPARCCS - Smartphone Assisted Readiness, Command, and
Control System - uses smartphones in conjunction with cloud computing to support
distributed response to HA/DR (Humanitarian Assistance/Disaster Response)
and military missions. SPARCCS enables real-time situational awareness
among distributed teams of first responders while simultaneously ensuring
that the command centers receive accurate, up-to-date reports from the
field.
TwiddleNet:
Smartphones as Personal Servers
TwiddleNet
uses smartphones as personal servers to enable instant content
capture and dissemination for first-responders. It supports the
information sharing needs of first responders in the early stages of
an emergency response operation. In TwiddleNet,
content, once captured, is automatically tagged and disseminated using
one of the several networking channels available in smartphones. TwiddleNet pays special attention to minimizing the
equipment, network set-up time, and content capture and
dissemination effort. It can support small operations of emergency
responders in the first 48-72 hours of an emergency response by
using handheld devices based infrastructure and scale up
to handle hundred of users with more
robust backend infrastructure.
Joint Mobile Network Operations - Joint Test
and Evaluation
The
goal of this project is to participate in the development of Tactics,
Techniques and Procedures (TTPs) to improves
forces' ability to access information and network services while crossing
Service IP boundaries.
Mobile Alerts
People usually have multiple
connections to the world which include cell phones, emails, chat
programs, VoIP connections (e.g. Skype), and desk phones. Typically these
connections do not talk to one another - e.g., if some has sent me an
urgent email, my VoIP account will be ignorant of it. Limited amount of
interoperability is available through proprietary services such as
Blackberry, but it leaves many of the other connections a user uses out
of the picture. This project aims to develop an architecture and system
that integrates the following:
- Connections - cell phone, emails, chat, VoIP and
desk phone.
- Alerts - normal, work-related, urgent, from important individuals or
organizations
- Device profiles - types of cell phones, emails etc.
- User context - in meetings, in office, at home, watching movie
etc.
Deployable Sensor
Networks
In
the last 2-3 years a number of theoretical and/or simulation studies have
been made on the topic of object tracking using sensor networks. While
these studies are useful, they are too general and provide little
guidance for actual deployment of sensor networks for real-life location
tracking of the enemy. We focus on supporting the needs of urban warfare
where movement is usually restricted to the lanes and roads. We expect to
produce prototypes of working systems and actual configurations of sensor
motes to support enemy location tracking. Our suggested configurations
will take into account climatic conditions, equipment limitations, layout
of the urban environment, and type of enemy (personnel, vehicles etc).
Device-Aware
Networks
A
device-aware network matches the capability of the end-devices to the
information delivered, thereby optimizing the network resource usage.
Personal Mobile Servers
A personal server is any small, light-weight,
battery-powered mobile device with capability for data storage and some
form of wireless connectivity means such as Bluetooth and 802.11. We are
implementing a number of applications for first responders.
Capability
Discovery and Resource Aggregation
Nemesis
Wireless Mobile Collaboration
Content
Repurposing for Universal Access
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