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This is an interface for an editing pane. The idea is that we have various subclasses of Panel that implement editing for PDUs--a panel with the fields and layout for ESPDUs, fire pdus, detonation PDUs, etc. This panel has to be able to accept a PDU for editing, and be able to update a pdu to the new values the user has typed in the fields. This is what this interface enables--the Panel subclass can accept a PDU, and return an updated PDU object from the fields the user has modified.
Method Summary | |
void |
setPdu(ProtocolDataUnit pPdu)
When we start editing, we need to pass in a PDU object for the panel to edit. |
ProtocolDataUnit |
updatedPdu()
when the user says we're finished editing, the values in the fields need to be updated to the pdu object. |
Method Detail |
public void setPdu(ProtocolDataUnit pPdu)
public ProtocolDataUnit updatedPdu()
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