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java.lang.Objectjava.lang.Thread
demo.helicopter.HumanActionInterpreterSingle
Field Summary | |
double |
JUMP
Behavior code. |
double |
KNEEL
Behavior code. |
double |
NOTHING
Behavior code. |
double |
RUN
Behavior code. |
double |
STAND
Behavior code. |
double |
verticalOffset
Meters above local terrain for entity's geometric center. |
double |
WALK
Behavior code. |
Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
HumanActionInterpreterSingle(java.lang.String ipAddr,
int portNum,
int timeToLive,
short siteNum,
short appNum,
short idNum,
java.lang.String marking,
boolean rtpHeaderEnabled,
HumanControlPanel panel)
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Method Summary | |
void |
brake()
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void |
checkCollision(EntityStatePdu entityPdu)
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void |
checkFirePdu(FirePdu shot)
Function Works as Follows : 1. |
void |
checkForGroundCollision()
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void |
checkForGunElevate()
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void |
checkForReload()
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void |
checkForTurretTurn()
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void |
collectFirePdus()
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void |
depressGun()
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void |
elevateGun()
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boolean |
getDriving()
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EntityStatePdu |
getEspdu()
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java.lang.String |
getFrameHeaderInfo()
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boolean |
getIsCollided()
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double |
getSpeed()
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void |
kneel()
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void |
leftTurretTurn()
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void |
reset()
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void |
rightTurretTurn()
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void |
run()
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void |
selfDestruct()
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void |
sendFirePdu()
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void |
setDriving(boolean setValue)
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void |
setIsCollided(boolean setValue)
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void |
setSpeed(float spd)
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void |
setTurnAngle(float turnAngle)
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void |
startDriving()
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void |
stopRun()
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Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
public double verticalOffset
public final double NOTHING
public final double STAND
public final double WALK
public final double RUN
public final double JUMP
public final double KNEEL
Constructor Detail |
public HumanActionInterpreterSingle(java.lang.String ipAddr, int portNum, int timeToLive, short siteNum, short appNum, short idNum, java.lang.String marking, boolean rtpHeaderEnabled, HumanControlPanel panel)
Method Detail |
public void run()
public void setIsCollided(boolean setValue)
public boolean getIsCollided()
public void setDriving(boolean setValue)
public boolean getDriving()
public void setSpeed(float spd)
public double getSpeed()
public void setTurnAngle(float turnAngle)
public EntityStatePdu getEspdu()
public void startDriving()
public void checkForGroundCollision()
public void stopRun()
public void checkForGunElevate()
public void checkForTurretTurn()
public void checkForReload()
public void selfDestruct()
public java.lang.String getFrameHeaderInfo()
public void reset()
public void sendFirePdu()
public void brake()
public void kneel()
public void leftTurretTurn()
public void rightTurretTurn()
public void elevateGun()
public void depressGun()
public void collectFirePdus()
public void checkFirePdu(FirePdu shot)
shot
- Fire PDU that is being checked.public void checkCollision(EntityStatePdu entityPdu)
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