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My research interests include:
- virtual reality (VR) and augmented reality (AR)
- human factors and presence in VR
- virtual humans
- game-based systems
- multiuser communication and collaborative environments
- evaluation of learning and training effectiveness in computer supported environments
- coupling emerging technologies with systems for training and learning
- validation of simulated human behaviors
- diffusion of innovation: design, dissemination, deployment, and the use of simulations and game-based systems
for learning and training; large scale adoption issues
- additive manufacturing: large scale innovation and adoption of technology
Guiding principles of my work are:
- Provide a unified understanding of the phenomena - connect the issues related to the
technology, human factors and instructional strategies specially designed to maximize the potential
associated with specific types of technology (or a combination of different technologies) and
particular objectives in that application domain.
- Correlate basic and applied research.
- Work with domain (end) users, provide the most relevant understanding about then phenomena in
given application domain.
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