Amela Sadagic, PhD
Research Associate Professor
Co-Director, Center for Additive Manufacturing (CAM)
Co-Director, Consortium for Additive Manufacturing Research and Education (CAMRE)
Naval Postgraduate School
Computer Science Department
The MOVES Institute
Monterey, CA


research interests
current projects
thesis topics
work opportunities
Contact coordinates:
        Mailing address: Naval Postgraduate School
The MOVES Institute, Bldg# 245, WA-283
700 Dyer Road
Monterey, CA 93943-5001
        ph/office: 831.656.3819
        fax/office: 831.656.7590
        email: asadagic followed by a sign @ and then nps dot edu


I currently teach following master level courses and seminars:

  • Human Factors of Virtual Environments - MV4001:   Fall AY24, Fall AY23, Fall AY22, Fall AY21, Fall AY20, Fall AY19, Fall AY18, Fall AY17, Fall AY16, Fall AY15, Fall AY14, Fall AY13, Winter AY12, Winter AY11, Winter AY9, Winter AY08, Winter AY07, Winter AY06
  • Introduction to Virtual Environment Technology seminar - MV3922:   Winter AY23, Winter AY22, Winter AY21, Winter AY20, Winter AY19, Winter AY18, Winter AY17, Winter AY16, Winter AY15, Winter AY14, Winter AY13
  • Current Topics in Modeling, Virtual Environments & Simulation seminar - MV4924:   Fall AY24, Winter AY23, Fall AY23, Winter AY22, Fall AY22, Winter AY21, Fall AY21, Winter AY20, Fall AY20, Winter AY19, Fall AY19, Spring AY18, Fall AY18, Spring AY17, Fall AY17, Spring AY16, Fall AY16, Spring AY15, Fall AY15, Spring AY14, Fall AY14, Spring AY13, Fall AY13
  • Human-Computer Interaction - CS3004:   Spring AY17, Fall AY17, Spring AY16, Fall AY16, Spring AY15, Fall AY15, Spring AY14, Fall AY14, Spring AY13, Fall AY13, Spring AY12, Fall AY12, Spring AY11
          Examples of past student lab projects: past projects


The largest portion of my time is dedicated to research work on different projects. My research interests and expertise include:

  • virtual reality (VR) and augmented reality (AR)
  • persistent augmented and virtual environments, game-based systems
  • human factors and presence in VR
  • evaluation of learning and training effectiveness in computer supported environments
  • virtual humans and validation of simulated human behaviors
  • multiuser communication and collaborative environments
  • diffusion of innovation: design, dissemination, deployment, and the use of simulations and game-based systems for learning and training; large scale adoption issues
  • additive manufacturing: large scale innovation and adoption of technology

Student thesis advising: Current and past student thesis I advised or co-advised.


Professional membership: IEEE, ACM SIGGRAPH, and ACM SIGGRAPH Pioneers

Resume: Short bio , Curriculum Vitae

Focus group: MOVES Human Factors and Training Systems Focus Group



MOVES     |     NPS