Racing on Another Planet
Creator: Floy Yates
Summary for the Game/Simulation:
- Instructions:
1. Click on Start Racing at the botton of the screen.
2. The red car will immediately take off, so you need to be ready to race.
3. Movement Controls:
    A. Number 1 to move left.
    B. Number 2 to move right.
    C. Number 3 to move forward.
    D. Number 4 to stop or move backward.
4. Code:
    Physics - Although the code exists, the physics engine is not working. The cars fly in the sky...
    Lines 265-273; change the car's location. Top of track or inside.
    Lines 206-217; I had issues with waypoints; the red car drives to the end of the track, and then
    adventures out on its own.
- Sources:
1. Race Track Design - I started with a simple picture and top view; see the Initial Design folder, but
changed after I found this site: inspired by http://www.youtube.com/watch?v=IERQEKa_x60
I followed the You Tube video and created the track that you now see. It took me some time to
figure out the bezier curve, but eventually was able to at least create the track with the array and curve
modifiers using Dr. Darken as a source.
2. Textures: http://www.google.com/search?q=road+texture&hl=en&qscrl=1&nord=1&rlz=1T4ADSA_enUS448US448&prmd=
imvns&tbm=isch&tbo=u&source=univ&sa=X&ei=8IrWT9rCAYGg2AXOs42MDw&ved=0CFcQsAQ&biw=1360&bih=651
Another good site is: http://www.cgtextures.com/
3. Models: I started with the simple red and green models, but wanted to upgrade them to a better design
If you open the Ferrari555 folder, you will see the .blend and .js files. Open the Race Car Game2.html file
and you will see the Ferrari. You will need to go back into Blender and reorient the car to the appropriate axis
and then export it again if you want to use it with this game.
4. By now, you probably already have this source, but here is a great site for Blender Tutorials. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Unit_1:_Background
- Skybox: This was one of the 'hot' or 'cool' topics that was discussed amongst our class. Even if you don't think
you will use this feature, go out and learn how to design one. Search Google for Skybox images and from there, you will see
the different types of designs that are out there.
- The most difficult part of this project for me was designing the race track. You can see that there are many imperfections
throughout the track... Another tough one to crack was the Skybox. I found the images online, however, it was difficult
trying to align the appropriate images to the correct side of the box. Also, you can see lines and a few gaps in the background,
which means that I did not align the images properly in Blender. There are alot of great models that are online, however, their sizes
were a limiting factor when using them with our laptops.