/* File: LinearVelocity.java CVS Info: $Id: LinearVelocity.java,v 1.2 1998/01/27 18:44:18 mcgredo Exp $ Compiler: jdk 1.3 */ package mil.navy.nps.dis; import mil.navy.nps.util.*; // General-purpose utilities import mil.navy.nps.disEnumerations.*; // Enumerations for DIS import java.lang.*; import java.util.*; import java.io.*; /** * Linear velocity of an entity. * *@version 1.0 *@author Don McGregor (http://www.npsnet.org/~mcgredo) * *
Location: *
Web: * http://www.web3d.org/WorkingGroups/vrtp/mil/navy/nps/dis/LinearVelocity.java * *
or locally: * ~/mil/navy/nps/dis/LinearVelocity.java * *
Hierarchy Diagram: *
* *
Summary: *
Linear Velocity shall be represented as a vector with three components. * Each vector component shall represent velocity in meters per second. *
Explanation *
Describes the velocity of an object, in x, y, z 32 bit * floating point terms. There are several classes that consist * only of three 32-bit quantities, but we split them out to * separate classes in the interests of type safety. * *
History: *
16Dec96 /Don McGregor /New *
07Mar97 /Don McGregor /Javadoc changes, added setValues method *
16Apr97 /Don McGregor /PrintStream passed to printValues *
12Aug97 /Don McGregor /elaborated printValues *
8Dec97 /Ronan Fauglas /changes for documentation templates + complements in documentation *
11Dec97 /Ronan Fauglas /changes access methods names from "variable()" to "getVariable()" * *
References: *
DIS Data Dictionary: Linear velocity vector *
DIS specification : IEEE 1278.1, 5.3.33.3, 1.3.2 * *@see PduElement *@see SerializationInterface *@see LinearAcceleration *@see EntityCoordinate */ public class LinearVelocity extends PduElement { /** *First Velocity Component, along X axis */ protected float x; // x-position /** *Second Velocity Component, along Y axis */ protected float y; // y-position /** *Third Velocity Component, along Z axis */ protected float z; // z-position /** *Constant value--size of a LinearVelocity Record when written out; here :sizeOf = 12 bytes. */ public final int sizeOf = 12; // object is 12 bytes long /** *Constructs an new LinearVelocity Vector, LinearVelocity's value is 0. */ public LinearVelocity() { // default constructor x = 0; y = 0; z = 0; return; } /** *Constructs a new LinearVelocity Vector with coordinate values passed in parameters. * *@param pX the first coordinate in the cartesian coordinate system *@param pY the second coordinate in the cartesian coordinate system *@param pZ the third coordinate in the cartesian coordinate system */ public LinearVelocity(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; return; } public Object clone() { LinearVelocity newLinearVelocity = new LinearVelocity(x, y, z); return newLinearVelocity; } public void serialize(DataOutputStream outputStream) { // write out the data to an output stream. Order is important here, since // it needs to conform to the DIS standard. //super.serialize(outputStream); // No need to call super, since no ivars are in our direct superclass try { outputStream.writeFloat(x); outputStream.writeFloat(y); outputStream.writeFloat(z); } catch (IOException ioError) { throw new RuntimeException("Exception in LinearVelocity. Error writing to wire."); } } public void deSerialize(DataInputStream pInputStream) { try { x = pInputStream.readFloat(); y = pInputStream.readFloat(); z = pInputStream.readFloat(); } catch (IOException ioError) { throw new RuntimeException("Exception in LinearVelocity. Error reading from wire."); } } public int length() { return sizeOf; // EntityTypes are this long, always. } public void printValues(int indentLevel, PrintStream printStream) { // print the values of the object out, with correct level of // indentation on the page. StringBuffer indent = ProtocolDataUnit.getPaddingOfLength(indentLevel); int idx, superclassIndent = indentLevel; printStream.println(indent + "LinearVelocity x: " + x); printStream.println(indent + "LinearVelocity y: " + y); printStream.println(indent + "LinearVelocity z: " + z); return; } // Accessor methods public void setValues(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; } public float getX() { return x; } public void setX(float pX) {x = pX; } public float getY() { return y; } public void setY(float pY) {y = pY; } public float getZ() { return z; } public void setZ(float pZ) {z = pZ; } } // end of class LinearVelocity