#VRML V2.0 utf8 WorldInfo { title "VRML: NancySquad.wrl" info [ "Author: Doug Miller, Bill Bohman, Quay Jones, Don Brutzman" "Script: pdu generator from java" "Purpose: Example providing DIS ESPDU interface for VRML entities" "Revised: 19 March 2002" "Browser: CosmoPlayer" ] } # this externproto is the "function prototype" for the EspduTransform # proto defined in the EspduTransform ########################################################################### # To use EspduReadTransform, include the following EXTERNPROTO definition: EXTERNPROTO EspduTransform [ # DIS ESPDU fields - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - eventOut SFTime timestamp # DIS timestamp in VRML units field SFString marking # 0..11 character label for entity field SFTime readInterval # seconds between read updates field SFTime writeInterval # seconds between write updates # readInterval=0.0 means no reading, # writeInterval=0.0 means no writing field SFString address # multicast address or "localhost" field SFInt32 port # port number field SFInt32 siteID # EntityID triplet, first element field SFInt32 applicationID # EntityID triplet, second element field SFInt32 entityID # EntityID triplet, third element # Standard VRML Transform fields - - - - - - - - - - - - - - - - - - - - - - - - - exposedField MFNode children exposedField SFVec3f translation # default prior to DIS update exposedField SFRotation rotation # default prior to DIS update exposedField SFVec3f scale exposedField SFRotation scaleOrientation field SFVec3f bboxCenter field SFVec3f bboxSize exposedField SFVec3f center eventIn MFNode addChildren eventIn MFNode removeChildren # Automatic MulticastRelayClient if no multicast heard - - - - - - - - - - - - - - field SFString multicastRelayHost field SFInt32 multicastRelayPort field SFBool rtpHeaderExpected # whether RTP headers are prepended to DIS eventOut SFBool rtpHeaderHeard # Collision/Fire PDU heard, or no active ESPDUs heard - - - - - - - - - - - - - - eventOut SFBool active # have we had an update recently? eventOut SFBool collided # has a CollisionPDU reported a collision? eventOut SFTime collideTime # when were we collided with? eventOut SFBool detonated # has a DetonationPDU reported a detonation? eventOut SFTime detonateTime # when were we detonated? eventOut SFBool fired1 # have we shot a Fire (weapon) PDU (primary)? eventOut SFBool fired2 # have we shot a Fire (weapon) PDU (secondary)? eventOut SFTime firedTime # when did we shoot a Fire (weapon) PDU? eventOut SFVec3f munitionStartPoint eventOut SFVec3f munitionEndPoint # Articulated Parameter (user-defined payload) fields - - - - - - - - - - - - - - - - - - - - - - eventOut SFInt32 articulationParameterCount # articulated parameters available eventOut SFFloat articulationParameterValue0 # user-defined payload value eventOut SFFloat articulationParameterValue1 # user-defined payload value eventOut SFFloat articulationParameterValue2 # user-defined payload value eventOut SFFloat articulationParameterValue3 # user-defined payload value eventOut SFFloat articulationParameterValue4 # user-defined payload value eventOut SFFloat articulationParameterValue5 # user-defined payload value eventOut SFFloat articulationParameterValue6 # user-defined payload value eventOut SFFloat articulationParameterValue7 # user-defined payload value eventOut SFFloat articulationParameterValue8 # user-defined payload value eventOut SFFloat articulationParameterValue9 # user-defined payload value eventOut SFFloat articulationParameterValue10 # user-defined payload value eventOut SFFloat articulationParameterValue11 # user-defined payload value eventOut SFFloat articulationParameterValue12 # user-defined payload value eventOut SFFloat articulationParameterValue13 # user-defined payload value eventOut SFFloat articulationParameterValue14 # user-defined payload value # Trace fields - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - exposedField SFColor traceColor # color of VRML trace text exposedField SFVec3f traceOffset # VRML text position relative to entity field SFFloat traceFontSize # VRML text scale field SFBool traceJava # Java console tracing enabled? ] [#"EspduTransformPROTO.wrl#EspduTransform" # local or remote URLs for the EXTERNPROTO "../../mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" "file:///C|/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" # default PC installation "file:///D|/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" # alternate PC installation "file:///C:/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" # default PC installation "file:///D:/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" # alternate PC installation "http://web.nps.navy.mil/~brutzman/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" "http://www.web3D.org/WorkingGroups/vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl#EspduTransform" ] PROTO Joint [ exposedField SFVec3f center 0 0 0 exposedField MFNode children [] exposedField MFFloat llimit [] exposedField SFRotation limitOrientation 0 0 1 0 exposedField SFString name "" exposedField SFRotation rotation 0 0 1 0 exposedField SFVec3f scale 1 1 1 exposedField SFRotation scaleOrientation 0 0 1 0 exposedField MFFloat stiffness [ 0 0 0 ] exposedField SFVec3f translation 0 0 0 exposedField MFFloat ulimit [] ] { Transform { center IS center children IS children rotation IS rotation scale IS scale scaleOrientation IS scaleOrientation translation IS translation } } PROTO Segment [ field SFVec3f bboxCenter 0 0 0 field SFVec3f bboxSize -1 -1 -1 exposedField SFVec3f centerOfMass 0 0 0 exposedField MFNode children [ ] exposedField SFNode coord NULL exposedField MFNode displacers [ ] exposedField SFFloat mass 0 exposedField MFFloat momentsOfInertia [ 0 0 0 0 0 0 0 0 0 ] exposedField SFString name "" eventIn MFNode addChildren eventIn MFNode removeChildren ] { Group { addChildren IS addChildren bboxCenter IS bboxCenter bboxSize IS bboxSize children IS children removeChildren IS removeChildren } } PROTO Humanoid [ field SFVec3f bboxCenter 0 0 0 field SFVec3f bboxSize -1 -1 -1 exposedField SFVec3f center 0 0 0 exposedField MFNode humanoidBody [ ] exposedField MFString info [ ] exposedField MFNode joints [ ] exposedField SFString name "" exposedField SFRotation rotation 0 0 1 0 exposedField SFVec3f scale 1 1 1 exposedField SFRotation scaleOrientation 0 0 1 0 exposedField MFNode segments [ ] exposedField MFNode sites [ ] exposedField SFVec3f translation 0 0 0 exposedField SFString version "1.1" exposedField MFNode viewpoints [ ] ] { Transform { bboxCenter IS bboxCenter bboxSize IS bboxSize center IS center rotation IS rotation scale IS scale scaleOrientation IS scaleOrientation translation IS translation children [ Group { children IS viewpoints } Group { children IS humanoidBody } ] } } ########################################################################### ########################################################################### Group { children [ DEF Nancy_EspduTransform EspduTransform { marking "Nancy 40" readInterval 0.25 address "224.2.181.145" # multicast port 62040 # siteID 0 applicationID 1 entityID 40 translation -4950 -200 2125 #mls surface: -41.5m; >120 below to disable proximity traceOffset 0.0 3 0.0 traceFontSize 1 traceColor 0 0 1 # Blue Team traceJava FALSE children [ Sound { source DEF Nancy_Rocket_Sound AudioClip { url "HowitzerArtilleryCannonFire-cd23-no6-3sec.wav" # was "rocket1.wav" } minFront 500.0 maxFront 1000.0 minBack 500.0 maxBack 1000.0 }, Viewpoint { description "Nancy Blue 40 *** Trail" position -10.0 .2 0.0 orientation 0 1 0 -1.571 }, LOD { range [30.0] level [ Viewpoint { description "Front" position 20.0 0.0 0.0 orientation 0.0 1.0 0.0 1.571 }, Group{} ] }, # LOD # { # range [30.0] # level [ # Viewpoint # { # description "Pilot right" # position 1.0 0.0 0.3 # orientation 0.0 1.0 0.0 3.8 # }, # Group{} # ] # }, # LOD # { # range [30.0] # level [ # Viewpoint # { # description "Squad Leader left" # position 1.0 0.0 -0.3 # orientation 0.0 1.0 0.0 -0.785 # }, # Group{} # ] # }, LOD { range [30.0] level [ Viewpoint { description "Echelon Right" position -20.0 0.0 20.0 orientation 0.0 1.0 0.0 -0.5 }, Group{} ] }, LOD { range [30.0] level [ Viewpoint { description "Echelon Left" position -20.0 0.0 -20.0 orientation 0.0 1.0 0.0 3.928 # fieldOfView 0.8 }, Group{} ] }, LOD { range [30.0] level [ Viewpoint { description "Right Side view" position 0.0 0.0 15.0 }, Group{} ] }, DEF NancyExplodeClock TimeSensor { cycleInterval 7.0 }, DEF NancyFlash PositionInterpolator { key [ 0.0 0.05 0.10 0.15 0.2 0.3 0.4 1.0] keyValue [ 1.0 1.0 1.0, 10.0 10.0 10.0, 8.0 16.0 8.0, 4.0 5.0 9.0, 8.0 2.0 4.0, 3.0 7.0 3.0, 1.0 1.0 1.0, 1.0 1.0 1.0] }, DEF NancyTransFlash ScalarInterpolator { key [ 0.0 0.01 0.6 0.61 1.0] keyValue [ 1.0 0.0 0.0 1.0 1.0] }, DEF NancyFlasher Transform { children [ Shape { appearance Appearance { material DEF NancyFlashCol Material { transparency 1.0 } texture ImageTexture { url "Bolt2.jpg" } } geometry Sphere{} } ] } DEF NancyExplodePath PositionInterpolator { key [ 0.0 0.06 0.13 0.25 0.38 0.55 0.97 0.99 1.0] keyValue [ 0.0 0.0 0.0, 8.0 17.0 8.0, 12.0 31.0 12.0, 24.0 40.0 24.0, 40.0 31.0 40.0, 50.0 0.0 50.0, 50.0 -8.0 50.0, 0.0 -8.0 0.0, 0.0 0.0 0.0 ] }, DEF NancyExplodeRot OrientationInterpolator { key [ 0.0 0.05 0.08 0.1 0.12 0.25 0.5 0.55 0.57 0.58 0.60 0.99 1.0 ] keyValue [ 0.0 0.0 0.0 0.0, 0.2 0.6 0.0 2.0, 0.2 0.6 0.0 4.0, 0.2 0.6 0.0 6.0, 0.3 0.6 0.0 8.0, 0.2 0.6 0.0 16.0, 0.0 0.1 0.0 30, 0.2 0.6 0.0 35, 0.2 0.6 0.0 50, 0.2 0.6 0.0 52, 0.2 0.6 0.0 55, 0.0 1.0 0.0 0.0, 0.0 0.0 0.0 0.0 ] } Sound { source DEF NancySound AudioClip { url "TankMachineGunFire-cd23-no10-4sec.wav" # was "maingun.wav" } minFront 500.0 maxFront 1000.0 minBack 500.0 maxBack 1000.0 }, DEF AlignHumanoidInitialOrientation Transform { rotation 0 1 0 1.571 children[ DEF Nancy Transform { children [ DEF Humanoid Humanoid { humanoidBody [ DEF hanim_HumanoidRoot Joint { name "HumanoidRoot" translation 0 0 0 rotation 0 0 1 0 center -0.00405 0.855 -0.000113 children [ DEF hanim_sacroiliac Joint { name "sacroiliac" rotation 0 0 1 0 center 0 1.01 -0.0204 children [ DEF hanim_pelvis Segment { name "pelvis" children Shape { appearance Appearance { material DEF Pants_Color Material { ambientIntensity 0.25 diffuseColor 0.054 0.233 0.39 } } geometry IndexedFaceSet { coord Coordinate { point [ 0 1.06 0.0218, 0.0561 1.07 0.00726, 0.0851 1.07 -0.0115, 0.104 1.07 -0.0497, 0.0851 1.07 -0.0851, 0.032 1.06 -0.0985, 0.0873 1.04 0.0078, 0.033 1.04 0.0395, 0.123 1.05 -0.0405, 0.0609 1.02 -0.106, 0.0894 0.996 -0.106, 0.143 1 -0.0309, 0.117 1 0.0164, 0.0314 0.999 0.0502, 0.0314 0.96 -0.13, 0.156 0.966 -0.0405, 0.156 0.968 -0.00724, 0.0341 0.954 0.0513, 0.115 0.96 -0.0916, 0.121 0.926 0.0352, 0.0357 0.92 0.0497, 0.0314 0.91 -0.146, 0.0991 0.91 -0.131, 0.169 0.883 -0.0448, 0.169 0.885 -0.00939, 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-0.102 0.869 -0.131, -0.129 0.868 -0.103, -0.166 0.863 -0.0148, 0 0.863 -0.00456, -0.166 0.862 -0.0459, 0 0.858 -0.1, -0.0314 0.84 -0.125, -0.101 0.844 -0.122, -0.0653 0.835 0.0132, 0 0.839 -0.0217, 0 0.835 -0.0867, -0.0615 0.824 -0.111, -0.0985 0.823 -0.101, -0.132 0.826 -0.0448, -0.0609 0.821 -0.0158, 0 0.831 -0.0626, -0.0599 0.812 -0.0545 ] } coordIndex [ 0, 1, 40, -1, 1, 2, 40, -1, 2, 3, 40, -1, 3, 4, 40, -1, 4, 5, 40, -1, 5, 4, 9, -1, 4, 3, 8, -1, 3, 2, 8, -1, 2, 1, 6, -1, 0, 7, 1, -1, 7, 6, 1, -1, 6, 8, 2, -1, 9, 4, 10, -1, 4, 8, 10, -1, 8, 6, 12, -1, 7, 0, 47, -1, 50, 5, 9, -1, 7, 47, 55, -1, 55, 13, 7, -1, 50, 9, 56, -1, 9, 10, 14, -1, 10, 11, 15, -1, 11, 12, 16, -1, 12, 13, 19, -1, 13, 55, 17, -1, 60, 17, 55, -1, 17, 19, 13, -1, 19, 16, 12, -1, 16, 15, 11, -1, 15, 18, 10, -1, 14, 56, 9, -1, 56, 14, 64, -1, 17, 60, 20, -1, 20, 19, 17, -1, 21, 64, 14, -1, 14, 22, 21, -1, 15, 16, 24, -1, 16, 19, 24, -1, 19, 20, 26, -1, 24, 23, 15, -1, 64, 21, 69, -1, 21, 22, 29, -1, 19, 26, 25, 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67, 68, -1, 58, 61, 67, -1, 57, 64, 65, -1, 65, 66, 57, -1, 71, 63, 62, -1, 69, 65, 64, -1, 74, 66, 65, -1, 78, 68, 67, -1, 70, 71, 62, -1, 63, 72, 27, -1, 63, 71, 72, -1, 68, 78, 76, -1, 67, 75, 78, -1, 66, 74, 75, -1, 65, 73, 74, -1, 65, 69, 73, -1, 77, 27, 72, -1, 71, 82, 72, -1, 79, 73, 69, -1, 81, 75, 74, -1, 82, 71, 70, -1, 77, 72, 83, -1, 73, 79, 80, -1, 84, 80, 79, -1, 86, 75, 81, -1, 83, 72, 82, -1, 82, 88, 83, -1, 70, 87, 82, -1, 81, 85, 86, -1, 89, 80, 84, -1, 89, 85, 80, -1, 90, 86, 85, -1, 90, 87, 86, -1, 89, 83, 88, -1, 88, 90, 89, -1, 85, 89, 90, -1, 50, 45, 5, -1, 45, 40, 5, -1, 10, 8, 11, -1, 8, 12, 11, -1, 18, 22, 10, -1, 22, 14, 10, -1, 57, 66, 51, -1, 66, 61, 51, -1, 51, 58, 48, -1, 58, 52, 48, -1, 48, 53, 46, -1, 53, 54, 46, -1, 76, 70, 68, -1, 70, 62, 68, -1, 29, 32, 28, -1, 28, 32, 31, -1, 32, 35, 31, -1, 85, 81, 80, -1, 81, 73, 80, -1, 81, 74, 73, -1, 39, 37, 38, -1, 37, 34, 38, -1, 82, 87, 88, -1, 87, 90, 88, -1, 87, 78, 86, -1, 78, 75, 86, -1, 61, 66, 67, -1, 66, 75, 67, -1, 22, 18, 15, -1, 23, 30, 15, -1, 30, 22, 15, -1, 13, 12, 7, -1, 12, 6, 7, -1, 46, 54, 47, -1, 54, 55, 47, -1, 87, 76, 78, -1, 87, 70, 76, -1 ] creaseAngle 1.14 } } } DEF hanim_l_hip Joint { name "l_hip" rotation 0 0 1 0 center 0.122 0.888271 -0.0693267 children [ DEF hanim_l_thigh Segment { name "l_thigh" children Shape { appearance Appearance { material USE Pants_Color } geometry IndexedFaceSet { coord Coordinate { point [ 0.0969 0.804 -0.0486, 0.101 0.876 0.0336, 0.17 0.894 -0.00778, 0.17 0.891 -0.076, 0.124 0.858 -0.129, 0.076 0.843 -0.143, 0.025 0.819 -0.0889, 0.0507 0.847 0.0196, 0.00349 0.826 -0.0287, 0.0991 0.808 0.0406, 0.161 0.814 -0.00187, 0.165 0.808 -0.0755, 0.122 0.788 -0.126, 0.00993 0.762 -0.0937, 0.00993 0.762 -0.0309, 0.0491 0.777 0.0185, 0.0755 0.766 -0.139, 0.13 0.597 -0.00618, 0.132 0.6 -0.0593, 0.108 0.603 -0.105, 0.0722 0.601 -0.118, 0.0314 0.59 -0.0953, 0.0239 0.566 -0.0427, 0.047 0.566 0.0051, 0.0878 0.581 0.0217, 0.114 0.499 -0.0132, 0.116 0.488 -0.061, 0.103 0.567 -0.0991, 0.0362 0.557 -0.0926, 0.025 0.486 -0.047, 0.0507 0.497 -0.00188, 0.0862 0.513 0.018, 0.0733 0.579 -0.108 ] } coordIndex [ 0, 4, 5, -1, 3, 4, 0, -1, 0, 7, 1, -1, 0, 8, 7, -1, 0, 6, 8, -1, 0, 5, 6, -1, 0, 2, 3, -1, 0, 1, 2, -1, 9, 2, 1, -1, 10, 3, 2, -1, 11, 4, 3, -1, 12, 5, 4, -1, 13, 6, 5, -1, 15, 7, 8, -1, 9, 1, 7, -1, 7, 15, 9, -1, 8, 14, 15, -1, 5, 16, 13, -1, 5, 12, 16, -1, 4, 11, 12, -1, 3, 10, 11, -1, 2, 9, 10, -1, 20, 13, 16, -1, 18, 11, 10, -1, 19, 12, 11, -1, 20, 16, 12, -1, 23, 15, 14, -1, 15, 23, 24, -1, 12, 19, 20, -1, 11, 18, 19, -1, 10, 17, 18, -1, 26, 18, 17, -1, 27, 19, 18, -1, 27, 20, 19, -1, 28, 21, 20, -1, 29, 23, 22, -1, 23, 29, 30, -1, 20, 32, 28, -1, 20, 27, 32, -1, 18, 26, 27, -1, 17, 25, 26, -1, 25, 31, 30, -1, 30, 29, 26, -1, 30, 26, 25, -1, 29, 28, 27, -1, 29, 27, 26, -1, 28, 32, 27, -1, 22, 23, 14, -1, 20, 21, 13, -1, 21, 22, 13, -1, 22, 14, 13, -1, 9, 15, 24, -1, 10, 9, 17, -1, 9, 24, 17, -1, 6, 13, 8, -1, 13, 14, 8, -1, 28, 29, 21, -1, 29, 22, 21, -1, 24, 31, 17, -1, 31, 25, 17, -1, 30, 31, 23, -1, 31, 24, 23, -1 ] creaseAngle 1.32 } } } DEF hanim_l_knee Joint { name "l_knee" rotation 0 0 1 0 center 0.0738 0.517 -0.0284 children [ DEF hanim_l_calf Segment { name "l_calf" children Shape { appearance Appearance { material USE Pants_Color } geometry IndexedFaceSet { coord Coordinate { point [ 0.0883 0.532 -0.00349, 0.0609 0.533 -0.00833, 0.0814 0.55 -0.0395, 0.0529 0.536 -0.0368, 0.0577 0.544 -0.0577, 0.0722 0.546 -0.0717, 0.0975 0.54 -0.0647, 0.105 0.539 -0.0438, 0.104 0.539 -0.0223, 0.0862 0.506 0.0158, 0.101 0.51 -0.0798, 0.0706 0.51 -0.101, 0.0406 0.513 -0.0744, 0.0368 0.51 -0.0357, 0.0556 0.506 -0.000272, 0.117 0.508 -0.0169, 0.0878 0.361 -0.0126, 0.123 0.363 -0.04, 0.123 0.363 -0.0663, 0.107 0.367 -0.107, 0.0588 0.365 -0.122, 0.0228 0.358 -0.0926, 0.0239 0.358 -0.0475, 0.0497 0.358 -0.0234, 0.118 0.311 -0.0411, 0.118 0.309 -0.0685, 0.105 0.31 -0.108, 0.0572 0.308 -0.123, 0.0201 0.309 -0.0937, 0.0191 0.311 -0.0508, 0.0475 0.307 -0.0282, 0.0883 0.309 -0.018, 0.0959 0.124 -0.04, 0.0905 0.12 -0.0647, 0.0738 0.117 -0.0814, 0.0373 0.121 -0.0636, 0.0416 0.124 -0.0416, 0.0744 0.13 -0.0212, 0.0561 0.13 -0.0245, 0.0529 0.121 -0.0873, 0.0948 0.0897 -0.0368, 0.0916 0.0779 -0.0604, 0.0717 0.0854 -0.0765, 0.0406 0.0918 -0.0626, 0.0384 0.0881 -0.0363, 0.054 0.0972 -0.0175, 0.0765 0.11 -0.0169, 0.0486 0.0999 -0.0835 ] } coordIndex [ 2, 1, 0, -1, 2, 3, 1, -1, 2, 4, 3, -1, 2, 5, 4, -1, 2, 6, 5, -1, 2, 7, 6, -1, 2, 8, 7, -1, 2, 0, 8, -1, 9, 8, 0, -1, 10, 6, 7, -1, 11, 5, 6, -1, 12, 4, 5, -1, 12, 3, 4, -1, 13, 1, 3, -1, 1, 13, 14, -1, 3, 12, 13, -1, 5, 11, 12, -1, 6, 10, 11, -1, 8, 9, 15, -1, 22, 13, 12, -1, 13, 22, 14, -1, 17, 15, 9, -1, 20, 12, 11, -1, 21, 22, 12, -1, 23, 9, 14, -1, 9, 23, 16, -1, 14, 22, 23, -1, 12, 20, 21, -1, 15, 17, 18, -1, 9, 16, 17, -1, 24, 17, 16, -1, 25, 18, 17, -1, 26, 19, 18, -1, 27, 20, 19, -1, 28, 21, 20, -1, 29, 22, 21, -1, 30, 23, 22, -1, 31, 16, 23, -1, 23, 30, 31, -1, 22, 29, 30, -1, 21, 28, 29, -1, 20, 27, 28, -1, 19, 26, 27, -1, 18, 25, 26, -1, 17, 24, 25, -1, 16, 31, 24, -1, 33, 26, 25, -1, 36, 29, 28, -1, 37, 31, 30, -1, 29, 36, 30, -1, 25, 24, 33, -1, 31, 37, 24, -1, 32, 33, 24, -1, 24, 37, 32, -1, 38, 37, 30, -1, 30, 36, 38, -1, 41, 33, 32, -1, 42, 39, 34, -1, 44, 36, 35, -1, 45, 38, 36, -1, 46, 37, 38, -1, 38, 45, 46, -1, 36, 44, 45, -1, 35, 43, 44, -1, 39, 42, 47, -1, 32, 40, 41, -1, 40, 46, 45, -1, 41, 40, 45, -1, 41, 45, 44, -1, 44, 43, 42, -1, 44, 42, 41, -1, 43, 47, 42, -1, 39, 35, 28, -1, 35, 36, 28, -1, 34, 39, 27, -1, 39, 28, 27, -1, 33, 34, 26, -1, 34, 27, 26, -1, 33, 41, 34, -1, 41, 42, 34, -1, 40, 32, 46, -1, 32, 37, 46, -1, 10, 19, 11, -1, 19, 20, 11, -1, 14, 9, 1, -1, 9, 0, 1, -1, 8, 15, 7, -1, 7, 15, 10, -1, 15, 19, 10, -1, 15, 18, 19, -1, 43, 35, 47, -1, 35, 39, 47, -1 ] creaseAngle 1.57 } } } DEF hanim_l_ankle Joint { name "l_ankle" rotation 0 0 1 0 center 0.0645 0.0719 -0.048 children DEF hanim_l_hindfoot Segment { name "l_hindfoot" children Shape { appearance Appearance { material DEF Shoe_Color Material { ambientIntensity 0.25 diffuseColor 0.8 0.8 0.8 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.0529 0 -0.0923, 0.0863 0 -0.0862, 0.0727 0 -0.0994, 0.0863 0.0219 -0.0862, 0.0727 0.0219 -0.0994, 0.1 0 -0.0594, 0.1 0.0219 -0.0594, 0.113 0 0.0645, 0.113 0.0219 0.0645, 0.112 0 0.117, 0.112 0.0156 0.117, 0.0701 0 0.146, 0.0701 0.0156 0.146, 0.0468 0 0.153, 0.0468 0.0156 0.153, 0.0215 0 0.146, 0.0215 0.0156 0.146, 0.0165 0 0.125, 0.0165 0.0156 0.125, 0.0211 0 0.0377, 0.0211 0.0219 0.0377, 0.0393 0 -0.0129, 0.0393 0.0219 -0.0129, 0.0433 0 -0.0534, 0.0433 0.0219 -0.0534, 0.0529 0.0219 -0.0923, 0.0305 0.0253 0.0938, 0.0505 0.0253 0.099, 0.0854 0.0253 0.0834, 0.102 0.0253 0.0707, 0.0568 0.0573 -0.0918, 0.0492 0.0573 -0.0497, 0.0435 0.0573 -0.0225, 0.0442 0.0573 0.0235, 0.0623 0.0573 0.0366, 0.0911 0.0573 0.0159, 0.0962 0.0573 -0.0121, 0.0911 0.0573 -0.0482, 0.0758 0.0573 -0.0899, 0.0676 0.0573 -0.0962, 0.0578 0.0953 -0.0896, 0.0489 0.0953 -0.0757, 0.0447 0.0953 -0.0432, 0.0451 0.0953 -0.0128, 0.0624 0.0953 -0.00466, 0.0857 0.0953 -0.0134, 0.0953 0.0953 -0.038, 0.0843 0.0953 -0.0803, 0.0761 0.0953 -0.0889, 0.0682 0.0953 -0.0929, 0.0675 0.13 -0.0608 ] } coordIndex [ 2, 1, 0, -1, 4, 3, 1, -1, 2, 4, 1, -1, 3, 6, 5, -1, 1, 3, 5, -1, 6, 8, 7, -1, 5, 6, 7, -1, 8, 10, 9, -1, 7, 8, 9, -1, 10, 12, 11, -1, 9, 10, 11, -1, 12, 14, 13, -1, 11, 12, 13, -1, 14, 16, 15, -1, 13, 14, 15, -1, 16, 18, 17, -1, 15, 16, 17, -1, 18, 20, 19, -1, 17, 18, 19, -1, 20, 22, 21, -1, 19, 20, 21, -1, 22, 24, 23, -1, 21, 22, 23, -1, 24, 25, 0, -1, 23, 24, 0, -1, 25, 4, 2, -1, 0, 25, 2, -1, 18, 26, 20, -1, 16, 26, 18, -1, 27, 26, 16, -1, 14, 27, 16, -1, 12, 27, 14, -1, 28, 27, 12, -1, 29, 28, 12, -1, 10, 29, 12, -1, 8, 29, 10, -1, 6, 37, 8, -1, 24, 30, 25, -1, 31, 30, 24, -1, 22, 31, 24, -1, 32, 31, 22, -1, 20, 32, 22, -1, 33, 32, 20, -1, 26, 33, 20, -1, 34, 33, 26, -1, 27, 34, 26, -1, 35, 34, 27, -1, 28, 35, 27, -1, 29, 35, 28, -1, 36, 35, 29, -1, 8, 36, 29, -1, 37, 36, 8, -1, 6, 38, 37, -1, 3, 38, 6, -1, 39, 38, 3, -1, 30, 39, 25, -1, 41, 40, 30, -1, 31, 41, 30, -1, 42, 41, 31, -1, 32, 42, 31, -1, 43, 42, 32, -1, 33, 43, 32, -1, 44, 43, 33, -1, 34, 44, 33, -1, 45, 44, 34, -1, 35, 45, 34, -1, 46, 45, 35, -1, 36, 46, 35, -1, 47, 46, 36, -1, 37, 47, 36, -1, 38, 47, 37, -1, 48, 47, 38, -1, 49, 48, 38, -1, 39, 49, 38, -1, 40, 49, 39, -1, 30, 40, 39, -1, 48, 49, 50, -1, 47, 48, 50, -1, 46, 47, 50, -1, 45, 46, 50, -1, 44, 45, 50, -1, 43, 44, 50, -1, 42, 43, 50, -1, 41, 42, 50, -1, 40, 41, 50, -1, 49, 40, 50, -1, 11, 13, 15, -1, 11, 15, 17, -1, 9, 11, 17, -1, 9, 17, 19, -1, 7, 9, 19, -1, 7, 19, 21, -1, 5, 7, 21, -1, 5, 21, 23, -1, 5, 23, 0, -1, 1, 5, 0, -1, 3, 4, 39, -1, 4, 25, 39, -1 ] creaseAngle 1.57 } } } } ] } ] } DEF hanim_r_hip Joint { name "r_hip" rotation 0 0 1 0 center -0.11 0.892362 -0.0732533 children [ DEF hanim_r_thigh Segment { name "r_thigh" children Shape { appearance Appearance { material USE Pants_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.0969 0.804 -0.0486, -0.101 0.876 0.0336, -0.17 0.894 -0.00778, -0.17 0.891 -0.076, -0.124 0.858 -0.129, -0.076 0.843 -0.143, -0.025 0.819 -0.0889, -0.0507 0.847 0.0196, -0.00349 0.826 -0.0287, -0.0991 0.808 0.0406, -0.161 0.814 -0.00187, -0.165 0.808 -0.0755, -0.122 0.788 -0.126, -0.00993 0.762 -0.0937, -0.00993 0.762 -0.0309, -0.0491 0.777 0.0185, -0.0755 0.766 -0.139, -0.13 0.597 -0.00618, -0.132 0.6 -0.0593, -0.108 0.603 -0.105, -0.0722 0.601 -0.118, -0.0314 0.59 -0.0953, -0.0239 0.566 -0.0427, -0.047 0.566 0.0051, -0.0878 0.581 0.0217, -0.114 0.499 -0.0132, -0.116 0.488 -0.061, -0.103 0.567 -0.0991, -0.0362 0.557 -0.0926, -0.025 0.486 -0.047, -0.0507 0.497 -0.00188, -0.0862 0.513 0.018 ] } coordIndex [ 5, 4, 0, -1, 0, 4, 3, -1, 1, 7, 0, -1, 7, 8, 0, -1, 8, 6, 0, -1, 6, 5, 0, -1, 3, 2, 0, -1, 2, 1, 0, -1, 1, 2, 9, -1, 2, 3, 10, -1, 3, 4, 11, -1, 4, 5, 12, -1, 5, 6, 13, -1, 8, 7, 15, -1, 7, 1, 9, -1, 9, 15, 7, -1, 15, 14, 8, -1, 13, 16, 5, -1, 16, 12, 5, -1, 12, 11, 4, -1, 11, 10, 3, -1, 10, 9, 2, -1, 12, 16, 20, -1, 13, 14, 22, -1, 14, 15, 23, -1, 24, 23, 15, -1, 23, 22, 14, -1, 20, 19, 12, -1, 17, 18, 26, -1, 18, 19, 27, -1, 19, 20, 27, -1, 20, 21, 28, -1, 22, 23, 29, -1, 30, 29, 23, -1, 27, 26, 18, -1, 26, 25, 17, -1, 30, 31, 25, -1, 25, 26, 29, -1, 25, 29, 30, -1, 26, 27, 28, -1, 26, 28, 29, -1, 27, 20, 28, -1, 24, 15, 9, -1, 22, 21, 13, -1, 29, 28, 22, -1, 28, 21, 22, -1, 24, 31, 23, -1, 31, 30, 23, -1, 25, 31, 17, -1, 31, 24, 17, -1, 17, 24, 10, -1, 24, 9, 10, -1, 18, 10, 11, -1, 18, 17, 10, -1, 18, 12, 19, -1, 18, 11, 12, -1, 21, 20, 13, -1, 20, 16, 13, -1, 14, 13, 8, -1, 13, 6, 8, -1 ] creaseAngle 1.61 } } } DEF hanim_r_knee Joint { name "r_knee" rotation 0 0 1 0 center -0.0699 0.51 -0.0166 children [ DEF hanim_r_calf Segment { name "r_calf" children Shape { appearance Appearance { material USE Pants_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.123 0.363 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-0.0926, -0.0201 0.309 -0.0937, -0.0191 0.311 -0.0508, -0.0985 0.125 -0.0375 ] } coordIndex [ 14, 25, 18, -1, 25, 32, 18, -1, 32, 27, 18, -1, 27, 22, 18, -1, 22, 10, 18, -1, 10, 6, 18, -1, 6, 8, 18, -1, 8, 14, 18, -1, 14, 8, 17, -1, 6, 10, 9, -1, 10, 22, 24, -1, 22, 27, 39, -1, 27, 32, 39, -1, 32, 25, 42, -1, 25, 14, 30, -1, 17, 30, 14, -1, 30, 42, 25, -1, 42, 39, 32, -1, 39, 24, 22, -1, 24, 9, 10, -1, 4, 17, 8, -1, 39, 42, 43, -1, 30, 43, 42, -1, 17, 4, 1, -1, 24, 39, 26, -1, 39, 43, 44, -1, 30, 17, 34, -1, 16, 34, 17, -1, 34, 43, 30, -1, 44, 26, 39, -1, 0, 1, 4, -1, 1, 16, 17, -1, 16, 1, 3, -1, 1, 0, 2, -1, 0, 5, 7, -1, 5, 26, 28, -1, 26, 44, 45, -1, 44, 43, 46, -1, 43, 34, 36, -1, 34, 16, 15, -1, 15, 36, 34, -1, 36, 46, 43, -1, 46, 45, 44, -1, 45, 28, 26, -1, 28, 7, 5, -1, 7, 2, 0, -1, 2, 3, 1, -1, 3, 15, 16, -1, 45, 46, 37, -1, 36, 15, 20, -1, 36, 37, 46, -1, 13, 2, 7, -1, 3, 20, 15, -1, 3, 2, 13, -1, 36, 20, 29, -1, 29, 37, 36, -1, 13, 21, 23, -1, 21, 33, 23, -1, 41, 37, 40, -1, 37, 29, 31, -1, 29, 20, 19, -1, 19, 31, 29, -1, 31, 40, 37, -1, 40, 38, 41, -1, 35, 23, 33, -1, 23, 12, 13, -1, 12, 11, 13, -1, 31, 19, 11, -1, 40, 31, 11, -1, 40, 11, 12, -1, 12, 23, 38, -1, 12, 38, 40, -1, 23, 35, 38, -1, 28, 21, 7, -1, 21, 13, 7, -1, 45, 33, 28, -1, 33, 21, 28, -1, 33, 45, 41, -1, 45, 37, 41, -1, 33, 41, 35, -1, 41, 38, 35, -1, 20, 3, 47, -1, 11, 19, 47, -1, 19, 20, 47, -1, 13, 47, 3, -1, 13, 11, 47, -1, 4, 8, 6, -1, 26, 5, 24, -1, 5, 9, 24, -1, 6, 9, 4, -1, 9, 0, 4, -1, 9, 5, 0, -1 ] creaseAngle 1.57 } } } DEF hanim_r_ankle Joint { name "r_ankle" rotation 0 0 1 0 center -0.064 0.0753 -0.0412 children DEF hanim_r_hindfoot Segment { name "r_hindfoot" children Shape { appearance Appearance { material USE Shoe_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.0727 0 -0.0994, -0.1 0 -0.0594, -0.0701 0 0.146, -0.0468 0 0.153, -0.0215 0 0.146, -0.0433 0 -0.0534, -0.0529 0 -0.0923, -0.0727 0.0219 -0.0994, -0.0863 0.0219 -0.0862, -0.1 0.0219 -0.0594, -0.108 0.0219 -0.00479, -0.112 0.0156 0.117, -0.0701 0.0156 0.146, -0.0468 0.0156 0.153, -0.0215 0.0156 0.146, -0.0165 0.017 0.0777, -0.0433 0.0219 -0.0534, -0.0529 0.0219 -0.0923, -0.0445 0.0273 -0.0189, -0.0265 0.0253 0.0549, -0.0305 0.0253 0.0938, -0.069 0.0253 0.0938, -0.102 0.0253 0.0707, -0.0568 0.0573 -0.0918, -0.0492 0.0573 -0.0497, -0.0424 0.0573 -0.00142, -0.0478 0.0573 0.0341, -0.0623 0.0573 0.0366, -0.0864 0.0573 0.0245, -0.0962 0.0573 -0.0121, -0.0845 0.0573 -0.0764, -0.0758 0.0573 -0.0899, -0.0676 0.0573 -0.0962, -0.0578 0.0953 -0.0896, -0.0489 0.0953 -0.0757, -0.0459 0.0953 -0.0615, -0.0435 0.0953 -0.0292, -0.0485 0.0953 -0.00582, -0.0624 0.0953 -0.00466, -0.0857 0.0953 -0.0134, -0.0953 0.0953 -0.038, -0.0843 0.0953 -0.0803, -0.0761 0.0953 -0.0889, -0.0682 0.0953 -0.0929, -0.0675 0.13 -0.0608, -0.0165 0 0.125, -0.112 0 0.117, -0.0165 0 0.0777, -0.0393 0 -0.0129, -0.108 0 -0.00479, -0.0863 0 -0.0862 ] } coordIndex [ 6, 50, 0, -1, 50, 8, 7, -1, 50, 7, 0, -1, 1, 9, 8, -1, 1, 8, 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33, -1, 32, 33, 23, -1, 44, 43, 42, -1, 44, 42, 41, -1, 44, 41, 40, -1, 44, 40, 39, -1, 44, 39, 38, -1, 44, 38, 37, -1, 44, 37, 36, -1, 44, 36, 35, -1, 44, 35, 34, -1, 44, 34, 33, -1, 44, 33, 43, -1, 4, 3, 2, -1, 45, 4, 2, -1, 45, 2, 46, -1, 47, 45, 46, -1, 48, 46, 49, -1, 5, 48, 49, -1, 5, 49, 1, -1, 6, 5, 1, -1, 6, 1, 50, -1, 30, 10, 29, -1, 10, 22, 29, -1, 17, 7, 32, -1, 7, 8, 32, -1, 19, 47, 48, -1, 47, 46, 48, -1, 20, 14, 15, -1, 14, 45, 15, -1 ] creaseAngle 1.57 } } } } ] } ] } ] } DEF hanim_vl1 Joint { name "vl1" rotation 0 0 1 0 center -0.00405 1.07 -0.0275 children [ DEF hanim_c7 Segment { name "l1" children Shape { appearance Appearance { material DEF Shirt_Color Material { ambientIntensity 0.25 diffuseColor 0.6 0.0745 0.1137 } texture DEF small_logo_Tex ImageTexture { url "small_logo.gif" } } geometry IndexedFaceSet { coord Coordinate { point [ 0.043 1.25 0.0614, 0.101 1.25 0.0614, 0.103 1.31 0.0195, 0.021 1.32 0.0276, 0.0572 1.27 -0.153, 0.0524 1.15 -0.134, 0 1.19 -0.14, 0 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1.038, 0.8248 0.7908, 0.186 0.7908, 0.2118 1.038, 0.6427 0.7908, -0.01977 0.5929, -0.03324 0.7908, 1.044 0.7908, 1.031 0.5929, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, ] } creaseAngle 1.59 } } } DEF hanim_l_shoulder Joint { name "l_shoulder" rotation 0 0 1 0 center 0.167 1.36 -0.0518 children [ DEF hanim_l_upperarm Segment { name "l_upperarm" children DEF l_upperarm_adjust Transform { children Shape { appearance Appearance { material DEF Skin_Color Material { ambientIntensity 0.25 diffuseColor 0.749 0.601 0.462 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.174 1.37 -0.0625, 0.185 1.38 -0.0395, 0.156 1.39 -0.0464, 0.174 1.37 -0.0158, 0.154 1.37 -0.0185, 0.157 1.38 -0.0733, 0.182 1.33 -0.0728, 0.151 1.33 -0.0937, 0.15 1.34 -0.000787, 0.185 1.33 -0.00025, 0.201 1.33 -0.0411, 0.189 1.26 -0.0808, 0.155 1.26 -0.0867, 0.151 1.26 -0.000789, 0.19 1.26 -0.00401, 0.209 1.26 -0.0427, 0.141 1.26 -0.0421, 0.203 1.08 -0.0744, 0.162 1.05 -0.0561, 0.169 1.08 -0.00885, 0.208 1.07 -0.00133, 0.221 1.08 -0.0352 ] } coordIndex [ 2, 1, 0, -1, 2, 3, 1, -1, 2, 4, 3, -1, 2, 0, 5, -1, 6, 5, 0, -1, 7, 2, 5, -1, 8, 4, 2, -1, 8, 3, 4, -1, 9, 1, 3, -1, 10, 0, 1, -1, 0, 10, 6, -1, 1, 9, 10, -1, 3, 8, 9, -1, 2, 7, 8, -1, 5, 6, 7, -1, 11, 7, 6, -1, 14, 9, 8, -1, 15, 10, 9, -1, 11, 6, 10, -1, 10, 15, 11, -1, 9, 14, 15, -1, 8, 13, 14, -1, 8, 16, 13, -1, 7, 11, 12, -1, 21, 15, 14, -1, 15, 17, 11, -1, 15, 21, 17, -1, 16, 19, 13, -1, 13, 19, 20, -1, 21, 14, 20, -1, 14, 13, 20, -1, 12, 17, 18, -1, 12, 11, 17, -1, 12, 18, 16, -1, 18, 19, 16, -1, 12, 16, 7, -1, 16, 8, 7, -1, 19, 18, 17, -1, 20, 19, 21, -1, 19, 17, 21, -1 ] creaseAngle 1.65 } } translation 0 0.0004203 -0.01665 rotation 1 0 0 0.119 center 0.182 1.22 -0.047 } } DEF hanim_l_elbow Joint { name "l_elbow" rotation 0 0 1 0 center 0.196 1.07 -0.0518 children [ DEF hanim_l_forearm Segment { name "l_forearm" children DEF l_forearm_adjust Transform { children Shape { appearance Appearance { material USE Skin_Color } geometry IndexedFaceSet { coord Coordinate { point [ 0.177 1.09 -0.0609, 0.202 1.1 -0.0566, 0.189 1.1 -0.0395, 0.213 1.1 -0.025, 0.203 1.1 -0.0158, 0.182 1.09 -0.00563, 0.167 1.09 -0.0325, 0.176 1.08 -0.0781, 0.16 1.06 -0.0373, 0.214 1.07 -0.00402, 0.228 1.07 -0.0319, 0.208 1.08 -0.0765, 0.179 1.07 -0.00294, 0.21 0.818 -0.0615, 0.201 0.82 -0.0405, 0.205 0.819 -0.00832, 0.224 0.818 -0.00778, 0.237 0.82 -0.0282, 0.231 0.819 -0.0609 ] } coordIndex [ 2, 1, 0, -1, 2, 3, 1, -1, 2, 4, 3, -1, 2, 5, 4, -1, 2, 6, 5, -1, 2, 0, 6, -1, 7, 6, 0, -1, 8, 5, 6, -1, 9, 4, 5, -1, 9, 3, 4, -1, 10, 1, 3, -1, 11, 0, 1, -1, 0, 11, 7, -1, 1, 10, 11, -1, 3, 9, 10, -1, 5, 12, 9, -1, 5, 8, 12, -1, 6, 7, 8, -1, 17, 16, 15, -1, 14, 17, 15, -1, 14, 18, 17, -1, 13, 18, 14, -1, 16, 17, 10, -1, 16, 10, 9, -1, 15, 16, 9, -1, 15, 9, 12, -1, 18, 13, 7, -1, 18, 7, 11, -1, 13, 14, 8, -1, 13, 8, 7, -1, 14, 15, 8, -1, 15, 12, 8, -1, 17, 18, 10, -1, 18, 11, 10, -1 ] creaseAngle 1.75 } } translation 0 0.003724 -0.0236 rotation -1 0 0 0.1 center 0.198 0.961 -0.0405 } } DEF hanim_l_wrist Joint { name "l_wrist" rotation 0 0 1 0 center 0.213 0.811 -0.0338 children DEF hanim_l_hand Segment { name "l_hand" children DEF l_hand_adjust Transform { children Shape { appearance Appearance { material USE Skin_Color } geometry IndexedFaceSet { coord Coordinate { point [ 0.211 0.828 -0.0434, 0.194 0.81 -0.0445, 0.237 0.82 -0.0425, 0.236 0.82 -0.0237, 0.194 0.81 -0.0254, 0.21 0.828 -0.0247, 0.252 0.801 -0.0424, 0.252 0.801 -0.0231, 0.269 0.765 -0.0426, 0.268 0.765 -0.0225, 0.273 0.732 -0.0395, 0.272 0.732 -0.0223, 0.27 0.704 -0.0342, 0.27 0.704 -0.0224, 0.262 0.703 -0.0345, 0.261 0.703 -0.0227, 0.256 0.717 -0.0389, 0.256 0.717 -0.023, 0.255 0.738 -0.0408, 0.255 0.738 -0.023, 0.251 0.734 -0.0406, 0.251 0.734 -0.0232, 0.251 0.692 -0.0232, 0.248 0.657 -0.0233, 0.24 0.645 -0.0236, 0.226 0.637 -0.0241, 0.213 0.639 -0.0246, 0.197 0.652 -0.0253, 0.188 0.669 -0.0256, 0.184 0.697 -0.0258, 0.183 0.73 -0.0258, 0.187 0.77 -0.0257, 0.244 0.696 -0.0375, 0.244 0.692 -0.0372, 0.242 0.661 -0.0345, 0.241 0.658 -0.0343, 0.241 0.656 -0.0341, 0.231 0.646 -0.0336, 0.206 0.65 -0.0349, 0.218 0.644 -0.034, 0.205 0.652 -0.0352, 0.198 0.667 -0.0367, 0.195 0.691 -0.039, 0.194 0.696 -0.0395, 0.193 0.725 -0.042, 0.193 0.731 -0.0425, 0.197 0.765 -0.0449, 0.197 0.77 -0.0453 ] } coordIndex [ 2, 1, 0, -1, 5, 4, 3, -1, 3, 7, 6, -1, 2, 3, 6, -1, 7, 9, 8, -1, 6, 7, 8, -1, 9, 11, 10, -1, 8, 9, 10, -1, 11, 13, 12, -1, 10, 11, 12, -1, 13, 15, 14, -1, 12, 13, 14, -1, 15, 17, 16, -1, 14, 15, 16, -1, 17, 19, 18, -1, 16, 17, 18, -1, 19, 21, 20, -1, 18, 19, 20, -1, 31, 4, 1, -1, 4, 5, 0, -1, 1, 4, 0, -1, 5, 3, 2, -1, 0, 5, 2, -1, 26, 25, 24, -1, 26, 24, 23, -1, 27, 26, 23, -1, 28, 27, 23, -1, 28, 23, 22, -1, 29, 28, 22, -1, 29, 22, 21, -1, 30, 29, 21, -1, 15, 13, 11, -1, 17, 15, 11, -1, 19, 17, 11, -1, 19, 11, 9, -1, 31, 19, 9, -1, 31, 9, 7, -1, 4, 31, 7, -1, 4, 7, 3, -1, 30, 21, 19, -1, 31, 30, 19, -1, 12, 14, 16, -1, 10, 12, 16, -1, 10, 16, 18, -1, 8, 10, 18, -1, 6, 8, 1, -1, 2, 6, 1, -1, 39, 38, 37, -1, 37, 38, 40, -1, 37, 40, 36, -1, 36, 40, 41, -1, 36, 41, 35, -1, 35, 41, 42, -1, 35, 42, 34, -1, 34, 42, 43, -1, 34, 43, 33, -1, 33, 43, 44, -1, 33, 44, 32, -1, 20, 32, 44, -1, 20, 44, 45, -1, 20, 45, 46, -1, 47, 8, 18, -1, 47, 18, 20, -1, 47, 20, 46, -1, 8, 47, 1, -1, 22, 33, 32, -1, 23, 35, 34, -1, 23, 36, 35, -1, 37, 24, 25, -1, 40, 38, 27, -1, 29, 43, 42, -1, 45, 44, 30, -1, 47, 31, 1, -1, 47, 46, 31, -1, 29, 30, 43, -1, 30, 44, 43, -1, 45, 31, 46, -1, 45, 30, 31, -1, 28, 29, 41, -1, 29, 42, 41, -1, 28, 40, 27, -1, 28, 41, 40, -1, 26, 27, 39, -1, 27, 38, 39, -1, 25, 39, 37, -1, 25, 26, 39, -1, 24, 36, 23, -1, 24, 37, 36, -1, 23, 34, 22, -1, 34, 33, 22, -1, 22, 32, 21, -1, 32, 20, 21, -1 ] creaseAngle 1.48 } } translation 0 0.005142 -0.008662 rotation -0.06361 -0.9967 0.04988 1.333 center 0.213 0.811 -0.0338 } } } ] } ] } DEF hanim_r_shoulder Joint { name "r_shoulder" rotation 0 0 1 0 center -0.167 1.36 -0.0458 children [ DEF hanim_r_upperarm Segment { name "r_upperarm" children DEF r_upperarm_adjust Transform { children Shape { appearance Appearance { material USE Skin_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.221 1.08 -0.0352, -0.214 1.14 -0.0405, -0.209 1.26 -0.0427, -0.208 1.07 -0.00133, -0.203 1.08 -0.0744, -0.201 1.33 -0.0411, -0.198 1.14 -0.0024, -0.198 1.13 -0.076, -0.19 1.26 -0.00401, -0.189 1.26 -0.0808, -0.185 1.38 -0.0395, -0.185 1.33 -0.00025, -0.182 1.33 -0.0728, -0.174 1.37 -0.0158, -0.174 1.37 -0.0625, -0.169 1.08 -0.00885, -0.167 1.13 -0.0744, -0.162 1.05 -0.0561, -0.16 1.13 -0.000793, -0.157 1.38 -0.0733, -0.156 1.39 -0.0464, -0.155 1.26 -0.0867, -0.154 1.37 -0.0185, -0.151 1.26 -0.000789, -0.151 1.33 -0.0937, -0.15 1.34 -0.000787, -0.15 1.13 -0.0411, -0.141 1.26 -0.0421 ] } coordIndex [ 14, 10, 20, -1, 10, 13, 20, -1, 13, 22, 20, -1, 19, 14, 20, -1, 14, 19, 12, -1, 19, 20, 24, -1, 20, 22, 25, -1, 22, 13, 25, -1, 13, 10, 11, -1, 10, 14, 5, -1, 12, 5, 14, -1, 5, 11, 10, -1, 11, 25, 13, -1, 25, 24, 20, -1, 24, 12, 19, -1, 12, 24, 9, -1, 25, 11, 8, -1, 11, 5, 2, -1, 5, 12, 9, -1, 9, 2, 5, -1, 2, 8, 11, -1, 8, 23, 25, -1, 23, 27, 25, -1, 21, 9, 24, -1, 9, 21, 7, -1, 27, 23, 18, -1, 23, 8, 18, -1, 8, 2, 6, -1, 2, 9, 7, -1, 7, 1, 2, -1, 1, 6, 2, -1, 6, 18, 8, -1, 18, 26, 27, -1, 16, 7, 21, -1, 7, 16, 4, -1, 16, 26, 17, -1, 26, 18, 15, -1, 18, 6, 3, -1, 6, 1, 0, -1, 1, 7, 0, -1, 4, 0, 7, -1, 0, 3, 6, -1, 3, 15, 18, -1, 15, 17, 26, -1, 17, 4, 16, -1, 3, 0, 15, -1, 15, 0, 4, -1, 15, 4, 17, -1, 25, 27, 24, -1, 27, 21, 24, -1, 27, 26, 21, -1, 26, 16, 21, -1 ] creaseAngle 1.53 } } translation 0 0.000589 -0.01169 rotation 1 0 0 0.0836 center -0.182 1.22 -0.047 } } DEF hanim_r_elbow Joint { name "r_elbow" rotation 0 0 1 0 center -0.192 1.07 -0.0498 children [ DEF hanim_r_forearm Segment { name "r_forearm" children DEF r_forearm_adjust Transform { children Shape { appearance Appearance { material USE Skin_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.237 0.82 -0.0282, -0.235 1.02 -0.033, -0.231 0.819 -0.0609, -0.228 1.07 -0.0319, -0.224 0.818 -0.00778, -0.221 1.01 -0.0744, -0.218 1.01 -0.00133, -0.214 1.07 -0.00402, -0.213 1.1 -0.025, -0.21 0.818 -0.0615, -0.208 1.08 -0.0765, -0.205 0.819 -0.00832, -0.203 1.1 -0.0158, -0.202 1.1 -0.0566, -0.201 0.82 -0.0405, -0.189 1.1 -0.0395, -0.183 1.01 -0.00831, -0.183 1.01 -0.0781, -0.182 1.09 -0.00563, -0.179 1.07 -0.00294, -0.177 1.09 -0.0609, -0.176 1.08 -0.0781, -0.167 1.09 -0.0325, -0.166 1 -0.0405, -0.16 1.06 -0.0373 ] } coordIndex [ 20, 13, 15, -1, 13, 8, 15, -1, 8, 12, 15, -1, 12, 18, 15, -1, 18, 22, 15, -1, 22, 20, 15, -1, 20, 22, 21, -1, 22, 18, 24, -1, 18, 12, 7, -1, 12, 8, 7, -1, 8, 13, 3, -1, 13, 20, 10, -1, 21, 10, 20, -1, 10, 3, 13, -1, 3, 7, 8, -1, 7, 19, 18, -1, 19, 24, 18, -1, 24, 21, 22, -1, 21, 24, 23, -1, 24, 19, 16, -1, 19, 7, 6, -1, 7, 3, 1, -1, 3, 10, 5, -1, 10, 21, 17, -1, 17, 5, 10, -1, 5, 1, 3, -1, 1, 6, 7, -1, 6, 16, 19, -1, 16, 23, 24, -1, 23, 17, 21, -1, 1, 5, 2, -1, 5, 17, 9, -1, 9, 2, 5, -1, 1, 4, 6, -1, 4, 16, 6, -1, 23, 9, 17, -1, 9, 23, 14, -1, 23, 16, 11, -1, 4, 11, 16, -1, 11, 14, 23, -1, 11, 4, 0, -1, 11, 0, 14, -1, 0, 2, 14, -1, 14, 2, 9, -1, 2, 0, 1, -1, 0, 4, 1, -1 ] creaseAngle 1.73 } } translation 0 0.003466 -0.01065 rotation -1 0 0 0.1254 center -0.198 0.961 -0.0397 } } DEF hanim_r_wrist Joint { name "r_wrist" rotation 0 0 1 0 center -0.217 0.811 -0.0338 children DEF hanim_r_hand Segment { name "r_hand" children DEF r_hand_adjust Transform { children Shape { appearance Appearance { material USE Skin_Color } geometry IndexedFaceSet { coord Coordinate { point [ -0.237 0.82 -0.0425, -0.252 0.801 -0.0424, -0.269 0.765 -0.0426, -0.273 0.732 -0.0395, -0.27 0.704 -0.0342, -0.262 0.703 -0.0345, -0.256 0.717 -0.0389, -0.255 0.738 -0.0408, -0.251 0.734 -0.0406, -0.194 0.81 -0.0445, -0.211 0.828 -0.0434, -0.236 0.82 -0.0237, -0.252 0.801 -0.0231, -0.268 0.765 -0.0225, -0.272 0.732 -0.0223, -0.27 0.704 -0.0224, -0.261 0.703 -0.0227, -0.256 0.717 -0.023, -0.255 0.738 -0.023, -0.251 0.734 -0.0232, -0.251 0.692 -0.0232, -0.248 0.657 -0.0233, -0.24 0.645 -0.0236, -0.226 0.637 -0.0241, -0.213 0.639 -0.0246, -0.197 0.652 -0.0253, -0.188 0.669 -0.0256, -0.184 0.697 -0.0258, -0.183 0.73 -0.0258, -0.187 0.77 -0.0257, -0.194 0.81 -0.0254, -0.21 0.828 -0.0247, -0.221 0.641 -0.0336, -0.21 0.65 -0.0348, -0.206 0.652 -0.0352, -0.198 0.667 -0.0368, -0.193 0.692 -0.0392, -0.192 0.696 -0.0396, -0.231 0.646 -0.0336, -0.238 0.656 -0.0342, -0.24 0.658 -0.0344, -0.24 0.662 -0.0347, -0.243 0.692 -0.0372, -0.243 0.696 -0.0376, -0.192 0.725 -0.0421, -0.192 0.73 -0.0426, -0.195 0.766 -0.0451, -0.196 0.77 -0.0454 ] } coordIndex [ 10, 9, 0, -1, 11, 30, 31, -1, 1, 12, 11, -1, 1, 11, 0, -1, 2, 13, 12, -1, 2, 12, 1, -1, 3, 14, 13, -1, 3, 13, 2, -1, 4, 15, 14, -1, 4, 14, 3, -1, 5, 16, 15, -1, 5, 15, 4, -1, 6, 17, 16, -1, 6, 16, 5, -1, 7, 18, 17, -1, 7, 17, 6, -1, 8, 19, 18, -1, 8, 18, 7, -1, 10, 31, 30, -1, 10, 30, 9, -1, 0, 11, 31, -1, 0, 31, 10, -1, 22, 23, 24, -1, 21, 22, 24, -1, 21, 24, 25, -1, 21, 25, 26, -1, 20, 21, 26, -1, 20, 26, 27, -1, 19, 20, 27, -1, 19, 27, 28, -1, 14, 15, 16, -1, 14, 16, 17, -1, 14, 17, 18, -1, 13, 14, 18, -1, 13, 18, 29, -1, 12, 13, 29, -1, 12, 29, 30, -1, 11, 12, 30, -1, 18, 19, 28, -1, 18, 28, 29, -1, 6, 5, 4, -1, 6, 4, 3, -1, 7, 6, 3, -1, 7, 3, 2, -1, 9, 2, 1, -1, 9, 1, 0, -1, 32, 38, 33, -1, 33, 38, 39, -1, 33, 39, 34, -1, 34, 39, 40, -1, 34, 40, 35, -1, 35, 40, 41, -1, 35, 41, 36, -1, 36, 41, 42, -1, 36, 42, 37, -1, 37, 42, 43, -1, 37, 43, 44, -1, 44, 43, 8, -1, 44, 8, 45, -1, 45, 8, 46, -1, 46, 8, 7, -1, 46, 7, 2, -1, 46, 2, 47, -1, 9, 47, 2, -1, 25, 34, 35, -1, 25, 33, 34, -1, 25, 24, 33, -1, 24, 32, 33, -1, 32, 24, 23, -1, 40, 39, 21, -1, 41, 40, 21, -1, 43, 19, 8, -1, 43, 20, 19, -1, 43, 42, 20, -1, 21, 20, 41, -1, 20, 42, 41, -1, 38, 22, 39, -1, 22, 21, 39, -1, 32, 23, 38, -1, 23, 22, 38, -1, 26, 25, 35, -1, 27, 36, 37, -1, 27, 37, 28, -1, 37, 44, 28, -1, 26, 35, 27, -1, 35, 36, 27, -1, 28, 44, 45, -1, 29, 46, 47, -1, 29, 9, 30, -1, 29, 47, 9, -1, 28, 45, 29, -1, 45, 46, 29, -1 ] creaseAngle 1.57 } } translation 0 0.005382 0.008067 rotation -0.09024 0.994 -0.0624 1.216 center -0.217 0.811 -0.0338 } } } ] } ] } DEF hanim_vc4 Joint { name "vc4" rotation 0 0 1 0 center 0 1.43 -0.0458 children [ DEF hanim_c4 Segment { name "c4" children Shape { appearance Appearance { material USE Skin_Color } geometry DEF neck IndexedFaceSet { coord Coordinate { point [ 0.0105 1.54 -0.1, 0.0357 1.54 -0.0685, 0.0382 1.55 -0.0474, 0.0105 1.55 -0.0204, 0.0373 1.4 -0.0593, 0.0577 1.4 -0.0266, 0.0158 1.4 0.00512, 0.0132 1.41 -0.0824, -0.0158 1.4 0.00512, -0.0577 1.4 -0.0266, -0.0382 1.55 -0.0474, -0.0105 1.55 -0.0204, -0.0373 1.4 -0.0593, -0.0357 1.54 -0.0685, -0.0132 1.41 -0.0824, -0.0105 1.54 -0.1 ] } coordIndex [ 6, 5, 2, -1, 6, 2, 3, -1, 5, 4, 1, -1, 5, 1, 2, -1, 4, 7, 0, -1, 4, 0, 1, -1, 11, 10, 9, -1, 11, 9, 8, -1, 10, 13, 12, -1, 10, 12, 9, -1, 13, 15, 14, -1, 13, 14, 12, -1, 6, 3, 11, -1, 6, 11, 8, -1, 7, 14, 15, -1, 7, 15, 0, -1, 2, 10, 11, -1, 2, 11, 3, -1, 2, 1, 13, -1, 2, 13, 10, -1, 1, 0, 15, -1, 1, 15, 13, -1, 9, 5, 6, -1, 9, 6, 8, -1, 9, 12, 4, -1, 9, 4, 5, -1, 12, 14, 7, -1, 12, 7, 4, -1 ] creaseAngle 1.91 } } } DEF hanim_skullbase Joint { name "skullbase" rotation 0 0 1 0 center 0 1.54 -0.0409 children DEF hanim_skull Segment { name "skull" children Shape { appearance Appearance { material USE Skin_Color } geometry DEF head IndexedFaceSet { coord DEF Face Coordinate { point [ 0 1.708 -0.0435, 0 1.655 0.04322, 0 1.486 0.02335, 0 1.694 0.007789, 0 1.631 0.051, 0 1.524 -0.102, 0.04 1.51 -0.07278, 0.04029 1.514 -0.08254, 0.03528 1.502 -0.05013, 0.03479 1.517 -0.09269, 0.0116 1.494 0.03382, 0.01946 1.52 0.03421, 0.02204 1.494 0.0272, 0.02734 1.498 0.02215, 0.02788 1.528 0.03084, 0.0338 1.503 0.0124, 0.04008 1.509 0.002821, 0.05122 1.518 -0.02784, 0.05867 1.544 -0.03316, 0.06433 1.563 -0.03678, 0.06732 1.583 -0.03683, 0.06769 1.617 -0.03436, 0.06641 1.637 -0.03046, 0.06818 1.637 -0.04285, 0.06308 1.666 -0.04036, 0.05305 1.685 -0.03987, 0.03136 1.7 -0.0413, 0.02919 1.688 0.0091, 0.05272 1.674 -0.001657, 0.06061 1.66 -0.0101, 0.05254 1.541 -0.01363, 0.04099 1.527 0.008832, 0.03528 1.524 0.02097, 0.05792 1.557 -0.004307, 0.04413 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hanim_l_knee, USE hanim_l_ankle, USE hanim_r_hip, USE hanim_r_knee, USE hanim_r_ankle, USE hanim_vl1, USE hanim_l_shoulder, USE hanim_l_elbow, USE hanim_l_wrist, USE hanim_r_shoulder, USE hanim_r_elbow, USE hanim_r_wrist, USE hanim_vc4, USE hanim_skullbase ] info [ "humanoidVersion=Nancy V1.2b", "authorName=Cindy Ballreich", "authorEmail=cindy@ballreich.net", "copyright=1997 3Name3D / Yglesias, Wallock, Divekar, Inc., all rights reserved.", "creationDate=Tue Dec 30 08:30:08 PST 1997", "usageRestrictions=Noncommercial usage is ok if 3Name3D name and logo is present and proper credit is given." ] name "nancy" segments [ USE hanim_pelvis, USE hanim_l_thigh, USE hanim_l_calf, USE hanim_l_hindfoot, USE hanim_r_thigh, USE hanim_r_calf, USE hanim_r_hindfoot, USE hanim_c7, USE hanim_l_upperarm, USE hanim_l_forearm, USE hanim_l_hand, USE hanim_r_upperarm, USE hanim_r_forearm, USE hanim_r_hand, USE hanim_c4, USE hanim_skull ] version "1.1" viewpoints [ DEF InclinedView Viewpoint { position 1.62 1.05 2.06 orientation -0.113 0.993 0.0347 0.671 fieldOfView 0.785 description "Inclined View" } DEF FrontView Viewpoint { position 0 0.854 2.57665 orientation 0 0 1 0 fieldOfView 0.785398 description "Front View" } DEF SideView Viewpoint { position 2.5929 0.854 0 orientation 0 1 0 1.5708 fieldOfView 0.785398 description "Side View" } DEF TopView Viewpoint { position 0 3.4495 0 orientation 1 0 0 -1.5708 fieldOfView 0.785398 description "Top View" } ] } WorldInfo { title "Nancy - an H-Anim compliant avatar by 3Name3D" info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." } NavigationInfo { avatarSize [ 0.15, 1.53, 0.75 ] headlight TRUE speed 0.5 type "EXAMINE" } DEF Interface Group { children [ Transform { children DEF HudProx ProximitySensor { center 0 20 0 size 500 100 500 } center 0 0 0 } Switch { # hide HUD choice [ DEF HUD Collision { children DEF HudXform Transform { children Transform { children [ DEF Stand_Text Transform { children [ DEF Stand_Touch TouchSensor { } 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DEF Clear Material { ambientIntensity 0 diffuseColor 0 0 0 transparency 1 } } geometry IndexedFaceSet { coord Coordinate { point [ -0.02572 -0.02535 -0.05, -0.02578 -0.02131 -0.05, -0.03871 -0.02131 -0.05, -0.03877 -0.02541 -0.05 ] } coordIndex [ 0, 2, 3, -1, 2, 0, 1, -1 ] } } translation 0.04092 1.843 3.826 scale 84.89 77.52 77.52 } ] } DEF Walk_Text Transform { children [ DEF Walk_Touch TouchSensor { } DEF Walk Shape { appearance Appearance { material USE text_color } geometry IndexedFaceSet { coord Coordinate { point [ -1.88 -0.101 0, -1.96 0.175 0, -1.91 0.175 0, -1.86 -0.0195 0, -1.82 0.175 0, -1.76 0.175 0, -1.72 -0.0195 0, -1.67 0.175 0, -1.61 0.175 0, -1.69 -0.101 0, -1.75 -0.101 0, -1.79 0.111 0, -1.83 -0.101 0, -1.38 -0.101 0, -1.38 0.175 0, -1.32 0.175 0, -1.32 -0.101 0, -1.27 -0.101 0, -1.27 0.175 0, -1.22 0.175 0, -1.22 0.0304 0, -1.16 0.103 0, -1.09 0.103 0, -1.16 0.0272 0, -1.09 -0.101 0, -1.15 -0.101 0, -1.2 -0.0141 0, -1.22 -0.0363 0, -1.22 -0.101 0, -1.48 -0.0754 0, -1.48 -0.0373 0, -1.51 -0.0637 0, -1.51 -0.103 0, -1.47 -0.101 0, -1.42 -0.101 0, -1.43 -0.0763 0, -1.43 0.0526 0, -1.48 -0.000798 0, -1.48 0.0446 0, -1.5 0.0275 0, -1.55 0.0201 0, -1.54 -0.0195 0, -1.59 0.000177 0, -1.61 -0.0431 0, -1.55 -0.0416 0, -1.59 -0.0865 0, -1.54 -0.0624 0, -1.56 -0.106 0, -1.44 0.0849 0, -1.49 0.0614 0, -1.48 0.107 0, -1.51 0.0675 0, -1.52 0.11 0, -1.55 0.105 0, -1.54 0.0573 0, -1.59 0.0765 0, -1.6 0.039 0, -1.55 0.039 0 ] } coordIndex [ 0, 2, 1, -1, 3, 2, 0, -1, 12, 3, 0, -1, 4, 3, 12, -1, 11, 4, 12, -1, 5, 4, 11, -1, 10, 5, 11, -1, 6, 5, 10, -1, 9, 6, 10, -1, 7, 6, 9, -1, 8, 7, 9, -1, 15, 14, 13, -1, 16, 15, 13, -1, 19, 18, 17, -1, 20, 19, 17, -1, 27, 20, 17, -1, 28, 27, 17, -1, 26, 20, 27, -1, 23, 20, 26, -1, 21, 20, 23, -1, 25, 23, 26, -1, 22, 21, 23, -1, 24, 23, 25, -1, 29, 30, 31, -1, 29, 31, 32, -1, 33, 34, 35, -1, 33, 35, 29, -1, 29, 35, 36, -1, 29, 36, 30, -1, 30, 36, 37, -1, 37, 36, 38, -1, 37, 38, 39, -1, 37, 39, 40, -1, 37, 40, 41, -1, 41, 40, 42, -1, 41, 42, 41, -1, 41, 42, 43, -1, 41, 43, 44, -1, 44, 43, 45, -1, 44, 45, 46, -1, 47, 46, 45, -1, 47, 32, 31, -1, 47, 31, 46, -1, 38, 36, 48, -1, 38, 48, 49, -1, 49, 48, 50, -1, 49, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 54, 56, 57, -1 ] } } Transform { children DEF Walk_Back Shape { appearance Appearance { material USE Clear } geometry IndexedFaceSet { coord Coordinate { point [ -0.02381 -0.02541 -0.05, -0.0127 -0.02541 -0.05, -0.01263 -0.02139 -0.05, -0.02381 -0.02146 -0.05 ] } coordIndex [ 1, 3, 0, -1, 3, 1, 2, -1 ] } } translation -0.0414 1.941 4.015 scale 81.3 81.3 81.31 } ] } DEF Run_Text Transform { children [ DEF Run_Touch TouchSensor { } DEF Run Shape { appearance Appearance { material USE text_color } geometry IndexedFaceSet { coord Coordinate { point [ -0.829 -0.101 0, -0.829 0.175 0, -0.662 0.172 0, -0.622 0.148 0, -0.607 0.103 0, -0.62 0.0501 0, -0.648 0.0316 0, -0.615 -0.0063 0, -0.611 -0.0764 0, -0.601 -0.101 0, -0.664 -0.101 0, -0.671 -0.0373 0, -0.68 -0.00372 0, -0.712 0.00648 0, -0.772 0.00648 0, -0.772 -0.101 0, -0.772 0.0546 0, -0.772 0.127 0, -0.703 0.127 0, -0.673 0.118 0, -0.663 0.091 0, -0.674 0.063 0, -0.705 0.0546 0, -0.379 0.103 0, -0.379 -0.101 0, -0.432 -0.101 0, -0.432 -0.0764 0, -0.466 -0.101 0, -0.518 -0.102 0, -0.555 -0.072 0, -0.56 -0.0357 0, -0.56 0.103 0, -0.506 0.103 0, -0.506 -0.0201 0, -0.5 -0.0491 0, -0.472 -0.0604 0, -0.443 -0.0482 0, -0.433 -0.0177 0, -0.433 0.103 0, -0.331 -0.101 0, -0.331 0.103 0, -0.278 0.103 0, -0.278 0.0787 0, -0.244 0.104 0, -0.192 0.105 0, -0.154 0.0743 0, -0.149 0.038 0, -0.149 -0.101 0, -0.203 -0.101 0, -0.203 0.0224 0, -0.209 0.0514 0, -0.238 0.0627 0, -0.266 0.0505 0, -0.277 0.02 0, -0.277 -0.101 0, -0.506 -0.0201 0, -0.56 -0.0357 0, -0.5 -0.0491 0, -0.555 -0.072 0, -0.5 -0.0491 0, -0.518 -0.102 0, -0.472 -0.0604 0, -0.466 -0.101 0, -0.443 -0.0482 0, -0.432 -0.0764 0, -0.433 -0.0177 0, -0.432 -0.0764 0, -0.379 0.103 0, -0.433 -0.0177 0, -0.379 0.103 0, -0.432 -0.0764 0, -0.379 -0.101 0, -0.432 -0.0764 0, -0.203 0.0224 0, -0.149 0.038 0, -0.209 0.0514 0, -0.154 0.0743 0, -0.209 0.0514 0, -0.192 0.105 0, -0.238 0.0627 0, -0.244 0.104 0, -0.266 0.0505 0, -0.278 0.0787 0, -0.278 0.0787 0, -0.331 0.103 0, -0.277 0.02 0, -0.331 -0.101 0, -0.277 0.02 0, -0.278 0.0787 0, -0.277 0.02 0, -0.331 0.103 0 ] } coordIndex [ 24, 26, 25, -1, 53, 39, 54, -1, 17, 1, 0, -1, 17, 0, 16, -1, 0, 14, 16, -1, 0, 15, 14, -1, 14, 13, 22, -1, 14, 22, 16, -1, 13, 12, 21, -1, 13, 21, 22, -1, 12, 6, 21, -1, 12, 11, 7, -1, 12, 7, 6, -1, 11, 8, 7, -1, 10, 8, 11, -1, 10, 9, 8, -1, 6, 5, 21, -1, 5, 4, 20, -1, 5, 20, 21, -1, 4, 3, 19, -1, 4, 19, 20, -1, 3, 2, 18, -1, 3, 18, 19, -1, 18, 2, 1, -1, 18, 1, 17, -1, 55, 32, 31, -1, 55, 31, 56, -1, 57, 33, 30, -1, 57, 30, 58, -1, 59, 29, 60, -1, 61, 34, 28, -1, 61, 28, 62, -1, 63, 35, 27, -1, 63, 27, 64, -1, 65, 36, 66, -1, 67, 38, 68, -1, 69, 37, 70, -1, 71, 23, 72, -1, 73, 48, 47, -1, 73, 47, 74, -1, 75, 49, 46, -1, 75, 46, 76, -1, 77, 45, 78, -1, 79, 50, 44, -1, 79, 44, 80, -1, 81, 51, 43, -1, 81, 43, 82, -1, 83, 41, 84, -1, 85, 40, 86, -1, 87, 52, 88, -1, 89, 42, 90, -1 ] } } Transform { children DEF Run_Back Shape { appearance Appearance { material USE Clear } geometry IndexedFaceSet { coord Coordinate { point [ -0.01009 -0.02534 -0.05, -0.001382 -0.02541 -0.05, -0.001315 -0.02146 -0.05, -0.01022 -0.02146 -0.05 ] } coordIndex [ 0, 2, 3, -1, 2, 0, 1, -1 ] } } translation -0.01579 1.968 4.074 scale 82.47 82.47 82.48 } ] } DEF Jump_Text Transform { children [ DEF Jump_Touch TouchSensor { } DEF Jump Shape { appearance Appearance { material USE text_color } geometry IndexedFaceSet { coord Coordinate { point [ 0.108 0.00195 0, 0.163 0.00195 0, 0.166 -0.0473 0, 0.194 -0.0608 0, 0.222 -0.0492 0, 0.228 -0.017 0, 0.228 0.175 0, 0.284 0.175 0, 0.284 -0.02 0, 0.271 -0.0798 0, 0.23 -0.104 0, 0.193 -0.108 0, 0.155 -0.102 0, 0.117 -0.0714 0, 0.108 -0.0357 0, 0.563 -0.101 0, 0.563 0.103 0, 0.615 0.103 0, 0.615 0.0803 0, 0.649 0.105 0, 0.696 0.105 0, 0.728 0.0788 0, 0.76 0.104 0, 0.811 0.104 0, 0.842 0.081 0, 0.853 0.0416 0, 0.853 -0.101 0, 0.799 -0.101 0, 0.799 0.0305 0, 0.79 0.0544 0, 0.767 0.0616 0, 0.743 0.0507 0, 0.734 0.0228 0, 0.734 -0.101 0, 0.681 -0.101 0, 0.681 0.0301 0, 0.673 0.0532 0, 0.65 0.0611 0, 0.626 0.0506 0, 0.617 0.0224 0, 0.617 -0.101 0, 0.9 -0.182 0, 0.9 0.103 0, 0.952 0.103 0, 0.952 0.0751 0, 0.968 0.0934 0, 1.01 0.11 0, 1.05 0.103 0, 1.07 0.0796 0, 1.1 0.0251 0, 1.1 -0.0222 0, 1.07 -0.0788 0, 1.03 -0.106 0, 0.988 -0.103 0, 0.953 -0.0755 0, 0.953 -0.182 0, 1.04 -0.000177 0, 1.03 -0.0446 0, 0.999 -0.0603 0, 0.966 -0.0453 0, 0.953 -0.000177 0, 0.963 0.045 0, 0.998 0.063 0, 1.03 0.0462 0, 0.515 -0.101 0, 0.462 -0.0764 0, 0.462 -0.101 0, 0.388 -0.0201 0, 0.388 0.103 0, 0.334 0.103 0, 0.334 -0.0357 0, 0.394 -0.0491 0, 0.388 -0.0201 0, 0.334 -0.0357 0, 0.339 -0.072 0, 0.394 -0.0491 0, 0.339 -0.072 0, 0.376 -0.102 0, 0.422 -0.0604 0, 0.394 -0.0491 0, 0.376 -0.102 0, 0.428 -0.101 0, 0.451 -0.0482 0, 0.422 -0.0604 0, 0.428 -0.101 0, 0.462 -0.0764 0, 0.461 -0.0177 0, 0.451 -0.0482 0, 0.462 -0.0764 0, 0.515 0.103 0, 0.461 0.103 0, 0.461 -0.0177 0, 0.515 0.103 0, 0.461 -0.0177 0, 0.462 -0.0764 0, 0.515 -0.101 0, 0.515 0.103 0, 0.462 -0.0764 0, 0.284 -0.02 0, 0.228 -0.017 0, 0.271 -0.0798 0, 0.222 -0.0492 0, 0.23 -0.104 0, 0.194 -0.0608 0, 0.193 -0.108 0, 0.194 -0.0608 0, 0.155 -0.102 0, 0.166 -0.0473 0, 0.117 -0.0714 0, 0.166 -0.0473 0, 0.108 -0.0357 0, 0.166 -0.0473 0, 0.799 0.0305 0, 0.853 0.0416 0, 0.79 0.0544 0, 0.842 0.081 0, 0.79 0.0544 0, 0.811 0.104 0, 0.767 0.0616 0, 0.76 0.104 0, 0.743 0.0507 0, 0.728 0.0788 0, 0.734 0.0228 0, 0.728 0.0788 0, 0.681 0.0301 0, 0.734 0.0228 0, 0.673 0.0532 0, 0.728 0.0788 0, 0.673 0.0532 0, 0.696 0.105 0, 0.65 0.0611 0, 0.649 0.105 0, 0.626 0.0506 0, 0.615 0.0803 0, 0.617 0.0224 0, 0.615 0.0803 0, 0.563 -0.101 0, 0.617 0.0224 0, 0.563 -0.101 0, 0.615 0.0803 0 ] } coordIndex [ 1, 0, 14, -1, 1, 14, 2, -1, 16, 15, 18, -1, 16, 18, 17, -1, 64, 65, 66, -1, 67, 68, 69, -1, 67, 69, 70, -1, 71, 72, 73, -1, 71, 73, 74, -1, 75, 76, 77, -1, 78, 79, 80, -1, 78, 80, 81, -1, 82, 83, 84, -1, 82, 84, 85, -1, 86, 87, 88, -1, 89, 90, 91, -1, 92, 93, 94, -1, 95, 96, 97, -1, 98, 7, 6, -1, 98, 6, 99, -1, 100, 8, 5, -1, 100, 5, 101, -1, 102, 9, 4, -1, 102, 4, 103, -1, 104, 10, 105, -1, 106, 11, 3, -1, 106, 3, 107, -1, 108, 12, 109, -1, 110, 13, 111, -1, 112, 27, 26, -1, 112, 26, 113, -1, 114, 28, 25, -1, 114, 25, 115, -1, 116, 24, 117, -1, 118, 29, 23, -1, 118, 23, 119, -1, 120, 30, 22, -1, 120, 22, 121, -1, 122, 31, 123, -1, 124, 34, 33, -1, 124, 33, 125, -1, 126, 35, 32, -1, 126, 32, 127, -1, 128, 21, 129, -1, 130, 36, 20, -1, 130, 20, 131, -1, 132, 37, 19, -1, 132, 19, 133, -1, 134, 38, 135, -1, 136, 40, 137, -1, 138, 39, 139, -1, 53, 58, 59, -1, 53, 59, 54, -1, 53, 52, 58, -1, 52, 51, 57, -1, 52, 57, 58, -1, 51, 50, 56, -1, 51, 56, 57, -1, 50, 49, 56, -1, 49, 48, 63, -1, 49, 63, 56, -1, 48, 47, 63, -1, 63, 47, 46, -1, 63, 46, 62, -1, 62, 46, 45, -1, 62, 45, 44, -1, 62, 44, 61, -1, 61, 44, 60, -1, 54, 59, 60, -1, 44, 43, 42, -1, 60, 44, 42, -1, 41, 55, 54, -1, 41, 54, 60, -1, 41, 60, 42, -1 ] } } Transform { children DEF Jump_Back Shape { appearance Appearance { material USE Clear } geometry IndexedFaceSet { coord Coordinate { point [ 0.001296 -0.02541 -0.05, 0.01335 -0.02527 -0.05, 0.01328 -0.02152 -0.05, 0.001229 -0.02146 -0.05 ] } coordIndex [ 0, 2, 3, -1, 2, 0, 1, -1 ] } } translation -0.008979 1.99 4.14 scale 83.79 83.79 83.79 } ] } ] translation 0.01107 -0.025 -0.08 rotation 0 0 1 0 scale 0.012 0.012 0.012 } } collide FALSE proxy NULL } ] } # DEF Floor Transform { # children Shape { # appearance Appearance { # material Material { # } # } # geometry Box { # } # } # translation 0 -0.0125 0 # scale 1 0.0125 1 # } ] } DEF Animations Group { children [ DEF Stand_Animation Group { children [ DEF r_ankleRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF r_kneeRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF r_hipRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_ankleRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_kneeRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_hipRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF lower_bodyRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF r_wristRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF r_elbowRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF r_shoulderRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_wristRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_elbowRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF l_shoulderRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF headRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF neckRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF upper_bodyRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF whole_bodyRotInterp_Stand OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF whole_bodyTranInterp_Stand PositionInterpolator { key [ 0, 1 ] keyValue [ 0 0 0, 0 0 0 ] } DEF Stand_Time TimeSensor { cycleInterval 0.01 startTime 0 stopTime 0 loop FALSE } ] } DEF Walk_Animation Group { children [ DEF r_ankleRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.125, 0.2083, 0.375, 0.4583, 0.5, 0.6667, 0.75, 0.7917, 0.9167, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.3533, -1 0 0 0.1072, 1 0 0 0.2612, 1 0 0 0.1268, -1 0 0 0.01793, -1 0 0 0.05824, -1 0 0 0.2398, -1 0 0 0.35, -1 0 0 0.3322, 0 0 1 0 ] } DEF r_kneeRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.125, 0.2083, 0.2917, 0.375, 0.5, 0.6667, 0.7917, 0.9167, 1 ] keyValue [ 1 0 0 0.8573, 1 0 0 0.8926, 1 0 0 0.5351, 1 0 0 0.1756, 1 0 0 0.1194, 1 0 0 0.3153, 1 0 0 0.09354, 1 0 0 0.08558, 1 0 0 0.2475, 1 0 0 0.8573 ] } DEF r_hipRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.125, 0.2083, 0.2917, 0.375, 0.5, 0.6667, 0.7917, 0.9167, 1 ] keyValue [ -0.5831 0.03511 0.8116 0.1481, -0.995 0.02296 0.09674 0.4683, -1 0.00192 0.007964 0.4732, -0.998 -0.0158 -0.06102 0.5079, -0.9911 -0.03541 -0.1286 0.5419, -0.9131 -0.06243 -0.403 0.3361, -0.4306 -0.07962 -0.899 0.07038, 1 0 0 0.2571, 0.9891 -0.02805 0.1444 0.3879, -0.5831 0.03511 0.8116 0.1481 ] } DEF l_ankleRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.125, 0.2083, 0.375, 0.6667, 0.9167, 1 ] keyValue [ -1 0 0 0.06714, -1 0 0 0.2152, -1 0 0 0.3184, -1 0 0 0.4717, -1 0 0 0.2912, 1 0 0 0.1222, -1 0 0 0.06714 ] } DEF l_kneeRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.2083, 0.375, 0.5, 0.6667, 0.7917, 0.9167, 1 ] keyValue [ 1 0 0 0.3226, 1 0 0 0.1556, 1 0 0 0.08678, 1 0 0 0.8751, 1 0 0 1.131, 1 0 0 0.09961, 1 0 0 0.3942, 1 0 0 0.3226 ] } DEF l_hipRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.25, 0.375, 0.5, 0.6667, 0.7917, 0.9167, 1 ] keyValue [ -0.873 0.06094 0.484 0.2865, 0.9963 -0.01057 0.08481 0.2488, 0.9965 0.01591 -0.08222 0.3836, -0.7018 -0.03223 -0.7117 0.1289, -1 0 0 0.5518, -0.9964 0.02231 0.0817 0.5351, -0.9809 0.04912 0.1881 0.5204, -0.873 0.06094 0.484 0.2865 ] } DEF lower_bodyRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.5, 1 ] keyValue [ 0 0 -1 0.1056, 0 0 1 0.09018, 0 0 -1 0.1056 ] } DEF r_wristRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ -0.8129 0.4759 -0.3357 0.1346, 0.1533 -0.9878 0.02582 0.3902, -0.5701 0.7604 -0.311 0.366, -0.8129 0.4759 -0.3357 0.1346 ] } DEF r_elbowRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ -1 0 0 0.411508, -1 0 0 0.0925011, -1 0 0 0.572568, -1 0 0 0.411508 ] } DEF r_shoulderRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ -1 0 0 0.09346, 1 0 0 0.3197, -1 0 0 0.1564, -1 0 0 0.09346 ] } DEF l_wristRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ 0 -1 0 0.461076, -0.330195 -0.927451 0.175516 0.538852, 0.0327774 -0.999314 -0.0172185 0.492033, 0 -1 0 0.461076 ] } DEF l_elbowRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ -1 0 0 0.0659878, -1 0 0 0.488383, -1 0 0 0.0177536, -1 0 0 0.0659878 ] } DEF l_shoulderRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.9167, 1 ] keyValue [ 1 0 0 0.1189, -1 0 0 0.1861, 1 0 0 0.3357, 1 0 0 0.1189 ] } DEF headRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.375, 0.4167, 0.5, 0.5833, 0.6667, 0.75, 0.8333, 0.9167, 1 ] keyValue [ 0 -1 0 0.08642, 0 1 0 0.1825, 0 1 0 0.1505, 0 1 0 0.1053, 0 1 0 0.04391, 0 -1 0 0.03119, 0 -1 0 0.07936, 0 -1 0 0.1616, 0 -1 0 0.155, 0 -1 0 0.08642 ] } DEF neckRotInterp_BasicWalk OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF upper_bodyRotInterp_BasicWalk OrientationInterpolator { key [ 0, 0.2083, 0.375, 0.75, 0.8333, 1 ] keyValue [ 0 1 0 0.0826, -0.01972 -0.5974 0.8017 0.08231, 0.009296 -0.9648 0.2627 0.1734, -0.01238 0.9549 -0.2968 0.08732, -0.008125 0.9691 -0.2463 0.158, 0 1 0 0.0826 ] } DEF whole_bodyRotInterp_BasicWalk OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF whole_bodyTranInterp_BasicWalk PositionInterpolator { key [ 0, 0.04167, 0.125, 0.1667, 0.2083, 0.25, 0.2917, 0.375, 0.4583, 0.5, 0.5417, 0.5833, 0.625, 0.7083, 0.75, 0.7917, 0.875, 0.9167, 1 ] keyValue [ 0 -0.00928 0, 0 -0.003858 0, 0 -0.008847 0, 0 -0.01486 0, 0 -0.02641 0, 0 -0.03934 0, 0 -0.0502 0, 0 -0.07469 0, 0 -0.02732 0, 0 -0.01608 0, 0 -0.01129 0, 0 -0.005819 0, 0 -0.002004 0, 0 -0.002579 0, 0 -0.0143 0, 0 -0.03799 0, 0 -0.05648 0, 0 -0.045 0, 0 -0.00928 0 ] } DEF Walk_Time TimeSensor { cycleInterval 2 startTime -1 stopTime 0 loop TRUE } ] } DEF Run_Animation Group { children [ DEF r_ankleRotInterp_Run OrientationInterpolator { key [ 0, 0.4909, 0.7091, 0.8, 0.8182, 1 ] keyValue [ 1 0 0 0.2323, -1 0 0 0.07843, -1 0 0 0.09676, -1 0 0 0.3274, -1 0 0 0.3278, 1 0 0 0.2323 ] } DEF r_kneeRotInterp_Run OrientationInterpolator { key [ 0, 0.03636, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 1 0 0 0.7004, 1 0 0 1.011, 1 0 0 1.892, 1 0 0 1.188, 1 0 0 0.3964, 1 0 0 0.7004 ] } DEF r_hipRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 0.9999 0.00293 -0.00989 0.402, -1 0.004977 -0.00497 0.5943, -1 0.003265 -0.001752 1.178, -0.9999 0.00815 -0.01093 0.3031, 0.9999 0.00293 -0.00989 0.402 ] } DEF l_ankleRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.3091, 0.4909, 1 ] keyValue [ 1 0 0 0.03543, -1 0 0 0.1037, -1 0 0 0.4328, 1 0 0 0.1929, 1 0 0 0.03543 ] } DEF l_kneeRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 1 0 0 1.108, 1 0 0 0.4265, 1 0 0 0.7052, 1 0 0 2.179, 1 0 0 1.108 ] } DEF l_hipRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ -0.9986 0.03354 0.04001 1.212, -0.9889 0.1328 0.06696 0.4025, 0.9894 0.1453 0.009351 0.4114, -0.9963 0.07032 0.05003 0.7035, -0.9986 0.03354 0.04001 1.212 ] } DEF lower_bodyRotInterp_Run OrientationInterpolator { key [ 0, 1 ] keyValue [ 0.9969 -0.05444 0.05596 0.07687, 0.9969 -0.05444 0.05596 0.07687 ] } DEF r_wristRotInterp_Run OrientationInterpolator { key [ 0, 1 ] keyValue [ -0.917742 -0.237244 -0.318536 0.214273, -0.917742 -0.237244 -0.318536 0.214273 ] } DEF r_elbowRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 0.9353 -0.2978 -0.191 4.222, -0.9362 0.2924 -0.1952 1.05, 0.9941 -0.09719 -0.04725 4.512, -0.9594 0.2653 0.09579 1.525, 0.9353 -0.2978 -0.191 4.222 ] } DEF r_shoulderRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ -1 0 0 0.6979, 0.9094 0.2062 -0.3613 0.4157, 0.9637 0.1537 -0.2185 1.353, 0.4864 0.08841 -0.8693 0.1716, -1 0 0 0.6979 ] } DEF l_wristRotInterp_Run OrientationInterpolator { key [ 0, 1 ] keyValue [ -0.0240995 -0.999682 0.00741506 0.120409, -0.0240995 -0.999682 0.00741506 0.120409 ] } DEF l_elbowRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 0.9985 0.03887 0.03802 4.689, -0.965 -0.1889 -0.1821 1.415, 0.9758 0.1563 0.1529 4.666, -0.9956 -0.0936 0.009826 1.126, 0.9985 0.03887 0.03802 4.689 ] } DEF l_shoulderRotInterp_Run OrientationInterpolator { key [ 0, 0.2182, 0.4909, 0.7455, 1 ] keyValue [ 0.9907 -0.07264 0.115 1.135, 0.9291 -0.1222 0.349 0.1695, -0.9892 0.1364 -0.05394 0.5112, 0.9942 -0.0002052 0.1073 0.4975, 0.9907 -0.07264 0.115 1.135 ] } DEF headRotInterp_Run OrientationInterpolator { key [ 0, 0.4909, 1 ] keyValue [ 0.6517 -0.7559 0.06211 0.2508, 0.6467 0.7527 -0.1238 0.2344, 0.6517 -0.7559 0.06211 0.2508 ] } DEF neckRotInterp_Run OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF upper_bodyRotInterp_Run OrientationInterpolator { key [ 0, 0.2545, 0.4909, 0.7636, 1 ] keyValue [ 0.7651 0.6382 0.08586 0.2712, 0.9999 0.002845 -0.01547 0.3756, 0.7459 -0.6505 -0.1432 0.2416, 0.9984 0.05536 -0.01154 0.3488, 0.7651 0.6382 0.08586 0.2712 ] } DEF whole_bodyRotInterp_Run OrientationInterpolator { key [ 0, 1 ] keyValue [ 0 0 1 0, 0 0 1 0 ] } DEF whole_bodyTranInterp_Run PositionInterpolator { key [ 0, 0.2182, 0.2909, 0.3091, 0.7091, 0.8, 0.8182, 1 ] keyValue [ 0 -0.0351 0 0 -0.0351 0 0 -0.04087 0 0 -0.04886 0 0 -0.04051 0 0 -0.03666 0 0 -0.03666 0 0 -0.0351 0 ] } DEF Run_Time TimeSensor { cycleInterval 1 startTime -1 stopTime 0 loop TRUE } ] } DEF Jump_Animation Group { children [ DEF r_ankleRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.36, 0.4, 0.44, 0.48, 0.64, 0.76, 0.84, 0.88, 0.92, 0.96, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.6735, -1 0 0 0.6735, -1 0 0 0.3527, -1 0 0 0.3038, -1 0 0 0.07964, 1 0 0 0.3001, 1 0 0 0.6509, 1 0 0 0.3001, -1 0 0 0.2087, -1 0 0 0.3756, -1 0 0 0.3279, -1 0 0 0.1193, 0 0 1 0 ] } DEF r_kneeRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 1 0 0 2.005, 1 0 0 2.005, 0 0 1 0, 1 0 0 0.9507, 1 0 0 0.5845, 1 0 0 0.9054, 0 0 1 0 ] } DEF r_hipRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.36, 0.4, 0.44, 0.48, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 1 0 0 4.433, 1 0 0 4.433, 1 0 0 4.647, -1 0 0 0.8943, -1 0 0 0.3698, 0 0 1 0, -1 0 0 0.4963, -1 0 0 0.3829, -1 0 0 0.5169, 0 0 1 0 ] } DEF l_ankleRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.36, 0.4, 0.44, 0.48, 0.64, 0.76, 0.84, 0.88, 0.92, 0.96, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.625, -1 0 0 0.625, -1 0 0 0.3364, -1 0 0 0.2742, -1 0 0 0.05078, 1 0 0 0.2833, 1 0 0 0.6667, 1 0 0 0.2833, -1 0 0 0.2108, -1 0 0 0.375, -1 0 0 0.3146, -1 0 0 0.1174, 0 0 1 0 ] } DEF l_kneeRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 1 0 0 2.047, 1 0 0 2.047, 0 0 1 0, 1 0 0 1.566, 1 0 0 0.5913, 1 0 0 0.9235, 0 0 1 0 ] } DEF l_hipRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.36, 0.4, 0.44, 0.48, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 1 0 0 4.349, 1 0 0 4.349, 1 0 0 4.615, -1 0 0 0.9136, -1 0 0 0.3614, 0 0 1 0, -1 0 0 0.7869, -1 0 0 0.3918, -1 0 0 0.5433, 0 0 1 0 ] } DEF lower_bodyRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.76, 1 ] keyValue [ 0 0 1 0, 1 0 0 0.1892, 1 0 0 0.1892, 0 0 1 0, 0 0 1 0, 0 0 1 0 ] } DEF r_wristRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 1 ] keyValue [ 0 0 1 0, -0.0585279 0.983903 -0.168849 1.85956, -0.0585279 0.983903 -0.168849 1.85956, -0.00222418 0.99801 -0.0630095 1.46072, 0 1 0 0.497349, 0 0 1 0 ] } DEF r_elbowRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.04151, -1 0 0 0.04151, -1 0 0 0.5855, -1 0 0 0.5852, 0 0 1 0 ] } DEF r_shoulderRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 0.9992 0.02042 0.03558 4.688, 0.9992 0.02042 0.03558 4.688, 0.9989 -0.04623 0.005159 4.079, -0.8687 -0.2525 -0.4261 1.501, -0.941 -0.2893 -0.1754 0.4788, 0 0 1 0 ] } DEF l_wristRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 0.0672928 0.989475 -0.128107 4.15574, 0.0672928 0.989475 -0.128107 4.15574, 0.00364942 0.999901 0.0135896 4.5822, 0 -1 0 0.655922, -0.00050618 -0.999999 0.0012782 1.28397, 0 0 1 0 ] } DEF l_elbowRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.1229, -1 0 0 0.1229, -1 0 0 0.5976, -1 0 0 0.3917, 0 0 1 0 ] } DEF l_shoulderRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.64, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, -0.9987 0.02554 0.04498 1.57, -0.9987 0.02554 0.04498 1.57, 1 0.0004113 0.003055 4.114, -0.8413 0.3238 0.4329 1.453, -0.877 0.4198 0.2337 0.6009, 0 0 1 0 ] } DEF headRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.76, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.5989, -1 0 0 0.5989, -1 0 0 0.3216, 1 0 0 0.06503, 0 0 1 0 ] } DEF neckRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.76, 1 ] keyValue [ 0 0 1 0, -1 0 0 0.1942, -1 0 0 0.1942, 0 0 1 0, 1 0 0 0.2284, 0 0 1 0 ] } DEF upper_bodyRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.76, 0.88, 1 ] keyValue [ 0 0 1 0, 1 0 0 1.038, 1 0 0 1.038, -1 0 0 0.1057, 1 0 0 0.2171, 1 0 0 0.3465, 0 0 1 0 ] } DEF whole_bodyRotInterp_Jump OrientationInterpolator { key [ 0, 0.28, 0.32, 0.48, 0.64, 0.76, 1 ] keyValue [ 0 0 1 0, 1 0 0 0.3273, 1 0 0 0.3273, 0 0 1 0, 0 0 1 0, 0 0 1 0, 0 0 1 0 ] } DEF whole_bodyTranInterp_Jump PositionInterpolator { key [ 0, 0.04, 0.08, 0.12, 0.16, 0.2, 0.24, 0.28, 0.32, 0.36, 0.4, 0.44, 0.48, 0.64, 0.76, 0.8, 0.84, 0.88, 0.92, 0.96, 1 ] keyValue [ 0 0 0, 0 -0.01264 -0.01289, 0 -0.04712 -0.03738, -0.0003345 -0.1049 -0.05353, -0.0005712 -0.1892 -0.06561, -0.0008233 -0.286 -0.06276, -0.0009591 -0.3795 -0.05148, -0.00106 -0.4484 -0.03656, -0.00106 -0.4484 -0.03656, -0.001122 -0.3269 -0.1499, -0.0008616 -0.13 -0.06358, -0.0005128 -0.03123 -0.05488, 0.0004779 0.053 0.02732, 0.0001728 0.4148 0.006873, 0 0.03045 0.02148, 0 -0.01299 -0.01057, 0 -0.06932 -0.01064, 0.0001365 -0.1037 -0.005059, 0.0001279 -0.07198 -0.007596, 0.000141 -0.01626 -0.004935, 0 0 0 ] } DEF Jump_Time TimeSensor { cycleInterval 2 startTime -1 stopTime 0 loop FALSE } ] } ] } ] } ] } ] } ] } ########################################################################### DEF Nancy_Rocket_Firing Script { eventIn SFBool set_trigger eventOut SFTime eventTime url "javascript: function set_trigger (bool, timeStamp) { eventTime = timeStamp; }" } DEF Nancy_Dies Script # oh no!! { eventIn SFBool set_trigger eventOut SFTime eventTime url "javascript: function set_trigger (bool, timeStamp) { eventTime = timeStamp; }" } DEF Nancy_DiesDetonation Script { eventIn SFBool set_boolean eventOut SFTime eventTime url "javascript: function set_boolean (bool, timeStamp) { eventTime = timeStamp; }" } DEF NancyBehavior Script { field SFFloat currentBehavior 1 # STAND # eventIn SFTime currentBehaviorCycleRestart eventIn SFFloat set_orderedDisBehavior # eventIn SFFloat orderedDisCycleTime eventOut SFTime StandBehaviorStartTime eventOut SFTime WalkBehaviorStartTime eventOut SFTime RunBehaviorStartTime eventOut SFTime JumpBehaviorStartTime eventOut SFTime StandBehaviorStopTime eventOut SFTime WalkBehaviorStopTime eventOut SFTime RunBehaviorStopTime eventOut SFTime JumpBehaviorStopTime eventOut SFBool StandBehaviorActive eventOut SFBool WalkBehaviorActive eventOut SFBool RunBehaviorActive eventOut SFBool JumpBehaviorActive url "javascript: function set_orderedDisBehavior (behavior, timeStamp) { print ('behavior=' + behavior); if ( behavior == currentBehavior ) { return; } else if (behavior == 0 ) // NOTHING { currentBehavior = 0; StandBehaviorStartTime = timeStamp; WalkBehaviorStopTime = timeStamp; RunBehaviorStopTime = timeStamp; JumpBehaviorStopTime = timeStamp; StandBehaviorActive = true; WalkBehaviorActive = false; RunBehaviorActive = false; JumpBehaviorActive = false; } else if ( behavior == 1 ) // STAND { currentBehavior = 1; StandBehaviorStartTime = timeStamp; WalkBehaviorStopTime = timeStamp; RunBehaviorStopTime = timeStamp; JumpBehaviorStopTime = timeStamp; StandBehaviorActive = true; WalkBehaviorActive = false; RunBehaviorActive = false; JumpBehaviorActive = false; } else if ( behavior == 2 ) // WALK { currentBehavior = 2; StandBehaviorStopTime = timeStamp; WalkBehaviorStartTime = timeStamp; RunBehaviorStopTime = timeStamp; JumpBehaviorStopTime = timeStamp; StandBehaviorActive = false; WalkBehaviorActive = true; RunBehaviorActive = false; JumpBehaviorActive = false; } else if ( behavior == 3 ) // RUN { currentBehavior = 3; StandBehaviorStopTime = timeStamp; WalkBehaviorStopTime = timeStamp; RunBehaviorStartTime = timeStamp; JumpBehaviorStopTime = timeStamp; StandBehaviorActive = false; WalkBehaviorActive = false; RunBehaviorActive = true; JumpBehaviorActive = false; } else if ( behavior == 4 ) // JUMP { currentBehavior = 4; StandBehaviorStopTime = timeStamp; WalkBehaviorStopTime = timeStamp; RunBehaviorStopTime = timeStamp; JumpBehaviorStartTime = timeStamp; StandBehaviorActive = false; WalkBehaviorActive = false; RunBehaviorActive = false; JumpBehaviorActive = true; } else { currentBehavior = 0; StandBehaviorStartTime = timeStamp; WalkBehaviorStopTime = timeStamp; RunBehaviorStopTime = timeStamp; JumpBehaviorStopTime = timeStamp; StandBehaviorActive = true; WalkBehaviorActive = false; RunBehaviorActive = false; JumpBehaviorActive = false; } }" } ROUTE HudProx.position_changed TO HudXform.set_translation ROUTE HudProx.orientation_changed TO HudXform.set_rotation ROUTE Stand_Touch.touchTime TO Walk_Time.stopTime ROUTE Stand_Touch.touchTime TO Run_Time.stopTime ROUTE Stand_Touch.touchTime TO Jump_Time.stopTime ROUTE Stand_Touch.touchTime TO Stand_Time.startTime ROUTE Walk_Touch.touchTime TO Stand_Time.stopTime ROUTE Walk_Touch.touchTime TO Run_Time.stopTime ROUTE Walk_Touch.touchTime TO Jump_Time.stopTime ROUTE Walk_Touch.touchTime TO Walk_Time.startTime ROUTE Run_Touch.touchTime TO Stand_Time.stopTime ROUTE Run_Touch.touchTime TO Walk_Time.stopTime ROUTE Run_Touch.touchTime TO Jump_Time.stopTime ROUTE Run_Touch.touchTime TO Run_Time.startTime ROUTE Jump_Touch.touchTime TO Stand_Time.stopTime ROUTE Jump_Touch.touchTime TO Walk_Time.stopTime ROUTE Jump_Touch.touchTime TO Run_Time.stopTime ROUTE Jump_Touch.touchTime TO Jump_Time.startTime ROUTE Stand_Time.fraction_changed TO r_ankleRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO r_kneeRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO r_hipRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_ankleRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_kneeRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_hipRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO lower_bodyRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO r_wristRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO r_elbowRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO r_shoulderRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_wristRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_elbowRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO l_shoulderRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO headRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO neckRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO upper_bodyRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO whole_bodyRotInterp_Stand.set_fraction ROUTE Stand_Time.fraction_changed TO whole_bodyTranInterp_Stand.set_fraction ROUTE r_ankleRotInterp_Stand.value_changed TO hanim_r_ankle.set_rotation ROUTE r_kneeRotInterp_Stand.value_changed TO hanim_r_knee.set_rotation ROUTE r_hipRotInterp_Stand.value_changed TO hanim_r_hip.set_rotation ROUTE l_ankleRotInterp_Stand.value_changed TO hanim_l_ankle.set_rotation ROUTE l_kneeRotInterp_Stand.value_changed TO hanim_l_knee.set_rotation ROUTE l_hipRotInterp_Stand.value_changed TO hanim_l_hip.set_rotation ROUTE lower_bodyRotInterp_Stand.value_changed TO hanim_sacroiliac.set_rotation ROUTE r_wristRotInterp_Stand.value_changed TO hanim_r_wrist.set_rotation ROUTE r_elbowRotInterp_Stand.value_changed TO hanim_r_elbow.set_rotation ROUTE r_shoulderRotInterp_Stand.value_changed TO hanim_r_shoulder.set_rotation ROUTE l_wristRotInterp_Stand.value_changed TO hanim_l_wrist.set_rotation ROUTE l_elbowRotInterp_Stand.value_changed TO hanim_l_elbow.set_rotation ROUTE l_shoulderRotInterp_Stand.value_changed TO hanim_l_shoulder.set_rotation ROUTE headRotInterp_Stand.value_changed TO hanim_skullbase.set_rotation ROUTE neckRotInterp_Stand.value_changed TO hanim_vc4.set_rotation ROUTE upper_bodyRotInterp_Stand.value_changed TO hanim_vl1.set_rotation ROUTE whole_bodyRotInterp_Stand.value_changed TO hanim_HumanoidRoot.set_rotation ROUTE whole_bodyTranInterp_Stand.value_changed TO hanim_HumanoidRoot.set_translation ROUTE Walk_Time.fraction_changed TO r_ankleRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO r_kneeRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO r_hipRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_ankleRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_kneeRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_hipRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO lower_bodyRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO r_wristRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO r_elbowRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO r_shoulderRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_wristRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_elbowRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO l_shoulderRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO headRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO neckRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO upper_bodyRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO whole_bodyRotInterp_BasicWalk.set_fraction ROUTE Walk_Time.fraction_changed TO whole_bodyTranInterp_BasicWalk.set_fraction ROUTE r_ankleRotInterp_BasicWalk.value_changed TO hanim_r_ankle.set_rotation ROUTE r_kneeRotInterp_BasicWalk.value_changed TO hanim_r_knee.set_rotation ROUTE r_hipRotInterp_BasicWalk.value_changed TO hanim_r_hip.set_rotation ROUTE l_ankleRotInterp_BasicWalk.value_changed TO hanim_l_ankle.set_rotation ROUTE l_kneeRotInterp_BasicWalk.value_changed TO hanim_l_knee.set_rotation ROUTE l_hipRotInterp_BasicWalk.value_changed TO hanim_l_hip.set_rotation ROUTE lower_bodyRotInterp_BasicWalk.value_changed TO hanim_sacroiliac.set_rotation ROUTE r_wristRotInterp_BasicWalk.value_changed TO hanim_r_wrist.set_rotation ROUTE r_elbowRotInterp_BasicWalk.value_changed TO hanim_r_elbow.set_rotation ROUTE r_shoulderRotInterp_BasicWalk.value_changed TO hanim_r_shoulder.set_rotation ROUTE l_wristRotInterp_BasicWalk.value_changed TO hanim_l_wrist.set_rotation ROUTE l_elbowRotInterp_BasicWalk.value_changed TO hanim_l_elbow.set_rotation ROUTE l_shoulderRotInterp_BasicWalk.value_changed TO hanim_l_shoulder.set_rotation ROUTE headRotInterp_BasicWalk.value_changed TO hanim_skullbase.set_rotation ROUTE neckRotInterp_BasicWalk.value_changed TO hanim_vc4.set_rotation ROUTE upper_bodyRotInterp_BasicWalk.value_changed TO hanim_vl1.set_rotation ROUTE whole_bodyRotInterp_BasicWalk.value_changed TO hanim_HumanoidRoot.set_rotation ROUTE whole_bodyTranInterp_BasicWalk.value_changed TO hanim_HumanoidRoot.set_translation ROUTE Run_Time.fraction_changed TO r_ankleRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO r_kneeRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO r_hipRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_ankleRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_kneeRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_hipRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO lower_bodyRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO r_wristRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO r_elbowRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO r_shoulderRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_wristRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_elbowRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO l_shoulderRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO headRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO neckRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO upper_bodyRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO whole_bodyRotInterp_Run.set_fraction ROUTE Run_Time.fraction_changed TO whole_bodyTranInterp_Run.set_fraction ROUTE r_ankleRotInterp_Run.value_changed TO hanim_r_ankle.set_rotation ROUTE r_kneeRotInterp_Run.value_changed TO hanim_r_knee.set_rotation ROUTE r_hipRotInterp_Run.value_changed TO hanim_r_hip.set_rotation ROUTE l_ankleRotInterp_Run.value_changed TO hanim_l_ankle.set_rotation ROUTE l_kneeRotInterp_Run.value_changed TO hanim_l_knee.set_rotation ROUTE l_hipRotInterp_Run.value_changed TO hanim_l_hip.set_rotation ROUTE lower_bodyRotInterp_Run.value_changed TO hanim_sacroiliac.set_rotation ROUTE r_wristRotInterp_Run.value_changed TO hanim_r_wrist.set_rotation ROUTE r_elbowRotInterp_Run.value_changed TO hanim_r_elbow.set_rotation ROUTE r_shoulderRotInterp_Run.value_changed TO hanim_r_shoulder.set_rotation ROUTE l_wristRotInterp_Run.value_changed TO hanim_l_wrist.set_rotation ROUTE l_elbowRotInterp_Run.value_changed TO hanim_l_elbow.set_rotation ROUTE l_shoulderRotInterp_Run.value_changed TO hanim_l_shoulder.set_rotation ROUTE headRotInterp_Run.value_changed TO hanim_skullbase.set_rotation ROUTE neckRotInterp_Run.value_changed TO hanim_vc4.set_rotation ROUTE upper_bodyRotInterp_Run.value_changed TO hanim_vl1.set_rotation ROUTE whole_bodyRotInterp_Run.value_changed TO hanim_HumanoidRoot.set_rotation ROUTE whole_bodyTranInterp_Run.value_changed TO hanim_HumanoidRoot.set_translation ROUTE Jump_Time.fraction_changed TO r_ankleRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO r_kneeRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO r_hipRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_ankleRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_kneeRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_hipRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO lower_bodyRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO r_wristRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO r_elbowRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO r_shoulderRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_wristRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_elbowRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO l_shoulderRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO headRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO neckRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO upper_bodyRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO whole_bodyRotInterp_Jump.set_fraction ROUTE Jump_Time.fraction_changed TO whole_bodyTranInterp_Jump.set_fraction ROUTE r_ankleRotInterp_Jump.value_changed TO hanim_r_ankle.set_rotation ROUTE r_kneeRotInterp_Jump.value_changed TO hanim_r_knee.set_rotation ROUTE r_hipRotInterp_Jump.value_changed TO hanim_r_hip.set_rotation ROUTE l_ankleRotInterp_Jump.value_changed TO hanim_l_ankle.set_rotation ROUTE l_kneeRotInterp_Jump.value_changed TO hanim_l_knee.set_rotation ROUTE l_hipRotInterp_Jump.value_changed TO hanim_l_hip.set_rotation ROUTE lower_bodyRotInterp_Jump.value_changed TO hanim_sacroiliac.set_rotation ROUTE r_wristRotInterp_Jump.value_changed TO hanim_r_wrist.set_rotation ROUTE r_elbowRotInterp_Jump.value_changed TO hanim_r_elbow.set_rotation ROUTE r_shoulderRotInterp_Jump.value_changed TO hanim_r_shoulder.set_rotation ROUTE l_wristRotInterp_Jump.value_changed TO hanim_l_wrist.set_rotation ROUTE l_elbowRotInterp_Jump.value_changed TO hanim_l_elbow.set_rotation ROUTE l_shoulderRotInterp_Jump.value_changed TO hanim_l_shoulder.set_rotation ROUTE headRotInterp_Jump.value_changed TO hanim_skullbase.set_rotation ROUTE neckRotInterp_Jump.value_changed TO hanim_vc4.set_rotation ROUTE upper_bodyRotInterp_Jump.value_changed TO hanim_vl1.set_rotation ROUTE whole_bodyRotInterp_Jump.value_changed TO hanim_HumanoidRoot.set_rotation ROUTE whole_bodyTranInterp_Jump.value_changed TO hanim_HumanoidRoot.set_translation ######## new routes ROUTE Nancy_EspduTransform.fired1 TO Nancy_Rocket_Firing.set_trigger ROUTE Nancy_Rocket_Firing.eventTime TO Nancy_Rocket_Sound.set_startTime #Nancy************************************** ROUTE Nancy_EspduTransform.collided TO Nancy_Dies.set_trigger ROUTE Nancy_Dies.eventTime TO NancyExplodeClock.set_startTime ROUTE Nancy_Dies.eventTime TO NancySound.set_startTime ROUTE Nancy_EspduTransform.detonated TO Nancy_DiesDetonation.set_boolean ROUTE Nancy_DiesDetonation.eventTime TO NancyExplodeClock.set_startTime ROUTE Nancy_DiesDetonation.eventTime TO NancySound.set_startTime #ROUTE NancyTouch.touchTime TO NancyExplodeClock.set_startTime #ROUTE NancyTouch.touchTime TO NancySound.set_startTime ROUTE NancyExplodeClock.fraction_changed TO NancyExplodePath.set_fraction ROUTE NancyExplodePath.value_changed TO Nancy.set_translation ROUTE NancyExplodeClock.fraction_changed TO NancyExplodeRot.set_fraction ROUTE NancyExplodeRot.value_changed TO Nancy.set_rotation ROUTE NancyExplodeClock.fraction_changed TO NancyFlash.set_fraction ROUTE NancyFlash.value_changed TO NancyFlasher.set_scale ROUTE NancyExplodeClock.fraction_changed TO NancyTransFlash.set_fraction ROUTE NancyTransFlash.value_changed TO NancyFlashCol.set_transparency ROUTE Nancy_EspduTransform.articulationParameterValue0 TO NancyBehavior.set_orderedDisBehavior #ROUTE Nancy_EspduTransform.articulationParameterValue1 TO NancyBehavior.set_orderedDisCycleTime ROUTE NancyBehavior.StandBehaviorStartTime TO Stand_Time.startTime ROUTE NancyBehavior.WalkBehaviorStartTime TO Walk_Time.startTime ROUTE NancyBehavior.RunBehaviorStartTime TO Run_Time.startTime ROUTE NancyBehavior.JumpBehaviorStartTime TO Jump_Time.startTime ROUTE NancyBehavior.StandBehaviorStopTime TO Stand_Time.stopTime ROUTE NancyBehavior.WalkBehaviorStopTime TO Walk_Time.stopTime ROUTE NancyBehavior.RunBehaviorStopTime TO Run_Time.stopTime ROUTE NancyBehavior.StandBehaviorStopTime TO Jump_Time.stopTime ROUTE NancyBehavior.StandBehaviorActive TO Stand_Time.set_enabled ROUTE NancyBehavior.WalkBehaviorActive TO Walk_Time.set_enabled ROUTE NancyBehavior.RunBehaviorActive TO Run_Time.set_enabled ROUTE NancyBehavior.JumpBehaviorActive TO Jump_Time.set_enabled