#VRML V2.0 utf8 # KelpBass.wrl # (c) Ildeniz Duman, 1998, for Kelp Forest Project # This is a Circle Fish # This is the main program # fish size # max width is 10 cm --> X-axis # length is 1 m -------> Y-axis # max height is 1 m ---> Z-axis EXTERNPROTO KelpBass [ exposedField MFString skinTextureFile exposedField SFVec3f fishLODScale exposedField SFColor LODWingColor exposedField SFColor DifColor exposedField MFFloat PosKey exposedField MFVec3f PosKeyValue exposedField MFFloat OrientIntKey exposedField MFRotation OrientIntKeyValue exposedField SFTime FishOrbitTime ] "CircleFishLODProto.wrl#CircleFishLODProto" Viewpoint { position 3 1 4 orientation 0 1 0 120 description "Kelp Bass" } Transform{ translation 0 0.5 0 rotation 0 1 0 60 children KelpBass{ #define new values here skinTextureFile "kelpBassPatch.jpg" LODWingColor 0.33 0.4 0.2 FishOrbitTime 80 PosKey [0 0.3 0.6 1] PosKeyValue [0 0 1,1 0 0, 0 0 -1, 0 0 1 ] fishLODScale 0.5 0.72 0.3 } } Transform{ children KelpBass{ #define new values here skinTextureFile "kelpBassPatch.jpg" LODWingColor 0.33 0.4 0.2 FishOrbitTime 60 PosKey [0 0.3 0.6 1] PosKeyValue [0 0 1,1 0 0, 0 0 -1, 0 0 1 ] fishLODScale 0.5 0.72 0.3 } } #end of file KelpBass.wrl