Below you will find examples of student work for the maiden voyage of the MV3203 Graphical Simulation course Spring Quarter 2009. Note that students were required merely to show mastery of the various techniques covered in the course (e.g. smooth interpolation of orientation, positional audio, particle systems). All credit for working the techniques into a coherent application as far as this was accomplished goes entirely to the students! Note that the DivX codec (available free from divx.com) is needed to play many of the video clips.
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Sheldon SnyderShooting at maneuvering target aircraft. |
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Robert HarderThis is a simulated 3D iPhone application with a potato cannon. An iPhone "skin" is placed in front of the camera (same technique as using crosshairs) to simulate playing on an iPhone. Move around the scene (i,j,k,l) shooting potatoes (space). Watch out for the IED! |
Benjamin BrownThis project demonstrates a variety of techniques used to construct a third person simulation. The project includes three USMC Medium Tactical Vehicle Replacements (MTVR), each with 0.50 caliber machine guns. The MTVR’s drive forward, backward, and turn, and the vehicles can go up and down hills with appropriate pitch and yaw. The vehicles show dust trails while moving continuously forward and have an engine sound while moving. |
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Richard MorrisonThis simulation environment depicts a couple of LAV-25's operating in a small urban environment. Each LAV is separately controllable with the keyboard and mouse. LAV control includes driving, traversal and elevation of the main gun, and firing rounds with the main gun.s |
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Ryan ("Herb") HernandezBasic representation of the US Navy's new Transformation Craft (T-Craft) prototype being developed as a Sea Base Enabler for Sea Base Operations. The T-Craft is a amphibious logistics transport that will be designed to carry several hundred pounds of equipment. |
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Sotiris PapadopolousDemonstration of a variety of simulation techniques. |
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Kenneth MaroonPhysics-based bowling game. |
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Christian FitzpatrickUrban geometry developed in Maya and then incorporated (albeit without textures) in a Delta3D sim. |
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Kevin JacobsonFirst person environment. |