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Associate Professor Department of Computer Science Naval Postgraduate School Monterey, CA 93943 Office: WA 382 Lab: WA 210 Phone: 831-656-2095 Fax: 831-656-7599
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CS-3310 Artificial Intelligence (Fall)
MV-4471 Computer Animation (Winter)
MV-4100 Cognitive Engineering (Winter)
MV-4025 Cognitive and Behavioral Modeling (Summer)
MV-3920 Graphical Simulation (first offering--student work)
Darken, C. and Anderegg, B. "Particle Filters and Simulacra for More Realistic Opponent Tracking", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract
Darken, C. and Kelly, J. "Individualized NPC Attitudes with Social Networks", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract
Darken, C. and Jones, B. "Computer Graphics-Based Target Detection for Synthetic Soldiers", Proceedings of BRIMS 2007. (Outstanding paper award) pdf
Darken, C., Anderegg, B. and McDowell, P. "Game AI in Delta3D", Proceedings of CIG 2007. pdf
Darken, C. "Level Annotation and Test by Autonomous Exploration", Proceedings of AIIDE 2007. As accepted pdf. As abbreviated for the proceedings pdf.
Kunde, D. and Darken, C. "A Mental Simulation-Based Decision-Making Architecture Applied to Ground Combat", Proceedings of BRIMS 2006. (Outstanding paper award) pdf
Darken, C. and Paull, G. "Finding Cover in Dynamic Environments", Game AI Programming Wisdom 3, Charles River, S. Rabin editor, 2006. abstract
Wells, D. and Darken, C. "Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations (GENETICS)", Proceedings of IMAGE 2005. pdf
Darken, C. "Heuristic Speed-Ups for Learning in Complex Stochastic Environments", Proceedings of IJCAI 2005 Workshop on Planning and Learning in A Priori Unknown or Uncertain Domains. pdf
Darken, C. "Towards Learned Anticipation in Complex Stochastic Environments", Proceedings of AIIDE 2005. pdf
Kunde, D., and Darken, C. "Event Prediction for Modeling Mental Simulation in Naturalistic Decision Making", Proceedings of BRIMS 2005. pdf
Paull, G., and Darken, C. "Integrated On- and Off-Line Cover Finding and Exploitation", Proceedings of GAME-ON 2004. pdf
Darken, C., Pursel, E., and Correia, J. "AI on the GPU", Extended abstract for poster presentation at the ACM Workshop on General Purpose Computing on Graphics Processors and SIGGRAPH, 2004. pdf
Darken, C., Morgan, D., and Paull, G. "Efficient and Dynamic Response to Fire", Proceedings of the AAAI Workshop on Challenges in Game AI, 2004. pdf
Darken, C. "Visibility and Concealment Algorithms for 3D Simulations", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf
Burgess, R. and Darken, C. "Realistic Human Path Planning using Fluid Simulation", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf
Loecher, M. and Darken, C. "Concurrent estimation of time-to-failure and effective wear", Proceedings of the Maintenance and Reliability Conference (MARCON) 2003. pdf
Material contained herein is made available for the purpose of peer review and discussion and does not necessarily reflect the views of the Department of the Navy or the Department of Defense.