Christian J. Darken

Associate Professor
Department of Computer Science
Naval Postgraduate School
Monterey, CA 93943
Office: WA 382
Lab: WA 210
Phone: 831-656-2095
Fax: 831-656-7599

Curriculum Vitae (from 2007)

Courses Taught

CS-3310 Artificial Intelligence (Fall)
MV-4471 Computer Animation (Winter)
MV-4100 Cognitive Engineering (Winter)
MV-4025 Cognitive and Behavioral Modeling (Summer)
MV-3920 Graphical Simulation (first offering--student work)

Selected Publications

Darken, C. and Anderegg, B. "Particle Filters and Simulacra for More Realistic Opponent Tracking", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract

Darken, C. and Kelly, J. "Individualized NPC Attitudes with Social Networks", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract

Darken, C. and Jones, B. "Computer Graphics-Based Target Detection for Synthetic Soldiers", Proceedings of BRIMS 2007. (Outstanding paper award) pdf

Darken, C., Anderegg, B. and McDowell, P. "Game AI in Delta3D", Proceedings of CIG 2007. pdf

Darken, C. "Level Annotation and Test by Autonomous Exploration", Proceedings of AIIDE 2007. As accepted pdf. As abbreviated for the proceedings pdf.

Kunde, D. and Darken, C. "A Mental Simulation-Based Decision-Making Architecture Applied to Ground Combat", Proceedings of BRIMS 2006. (Outstanding paper award) pdf

Darken, C. and Paull, G. "Finding Cover in Dynamic Environments", Game AI Programming Wisdom 3, Charles River, S. Rabin editor, 2006. abstract

Wells, D. and Darken, C. "Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations (GENETICS)", Proceedings of IMAGE 2005. pdf

Darken, C. "Heuristic Speed-Ups for Learning in Complex Stochastic Environments", Proceedings of IJCAI 2005 Workshop on Planning and Learning in A Priori Unknown or Uncertain Domains. pdf

Darken, C. "Towards Learned Anticipation in Complex Stochastic Environments", Proceedings of AIIDE 2005. pdf

Kunde, D., and Darken, C. "Event Prediction for Modeling Mental Simulation in Naturalistic Decision Making", Proceedings of BRIMS 2005. pdf

Paull, G., and Darken, C. "Integrated On- and Off-Line Cover Finding and Exploitation", Proceedings of GAME-ON 2004. pdf

Darken, C., Pursel, E., and Correia, J. "AI on the GPU", Extended abstract for poster presentation at the ACM Workshop on General Purpose Computing on Graphics Processors and SIGGRAPH, 2004. pdf

Darken, C., Morgan, D., and Paull, G. "Efficient and Dynamic Response to Fire", Proceedings of the AAAI Workshop on Challenges in Game AI, 2004. pdf

Darken, C. "Visibility and Concealment Algorithms for 3D Simulations", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf

Burgess, R. and Darken, C. "Realistic Human Path Planning using Fluid Simulation", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf

Loecher, M. and Darken, C. "Concurrent estimation of time-to-failure and effective wear", Proceedings of the Maintenance and Reliability Conference (MARCON) 2003. pdf

Graduated Students

Kristopher Poor, Masters 2007
An Analysis of Learning Algorithms in Complex Stochastic Environments
Drew Borovies, Masters 2007
Particle Filter Based Tracking in a Detection Sparse Discrete Event Simulation Environment
John Kelly, Masters 2007
Automated Run-Time Mission and Dialog Generation
Brian Jones, Masters 2006
A Computer Graphics-Based Target Detection Model
Hyatt Moore, Masters 2006
Networked Humanoid Avatar Driven by Wireless Sensors for the MARG Project
Jon Ellis and Michael Martin, Masters 2006
Human Behavior Representation of Military Teamwork
Dietmar Kunde, Ph.D. 2006
Event Prediction for Modeling Mental Simulation in Naturalistic Decision Making
Patricia Sweat, Masters 2006
The Importance of Artificial Intelligence for Naval Intelligence Training Simulations
Erika Schaub, Masters 2005
Utilizing Biological Models to Determine the Popularity of the IRA by Modeling the Voting Behavior of Sinn Féin
Aaron Mueller, Masters 2005
Adding Artificial Intelligence to Delta3D: A Roadmap
Joaquin Steve Correia, Masters 2005
Agent-Based Target Detection in 3-Dimensional Environments
Louis Michael Gutierrez, Masters 2005
Agent-Based Simulation of Disease Spread Aboard Ship
Eugene Ray Pursel, Masters 2004
Synthetic Vision: Visual Perception for Computer Generated Forces Using the Programmable Graphics Pipeline
Fahrettin Akbori, Masters 2004
Autonomous-Agent Based Simulation of Anti-Submarine Warfare Operations with the Goal of Protecting a High Value Unit
Rene' Burgess, Masters 2003
Realistic Evaluation of Terrain by Intelligent Natural Agents (RETINA)
David J. Morgan, Masters 2003
Algorithmic Approaches to Finding Cover in Three Dimensional Virtual Environments

Material contained herein is made available for the purpose of peer review and discussion and does not necessarily reflect the views of the Department of the Navy or the Department of Defense.