Associate Professor Department of Computer Science Naval Postgraduate School Monterey, CA 93943 Office: WA 382 Lab: WA 210 Phone: 831-656-2095 Fax: 831-656-7599 |
MV-3025 AI for Simulation
MV-4025 Cognitive and Behavioral Modeling
Boron, J and Darken, C. "Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations", IEEE Conference on Games (CoG) 2020.
Maroon, K and Darken, C. "Predicting Enemy Squad Positions Based on Environmental Data, Unit Objectives, Tactics, and Observed Entities", Proceedings of International Conference on Social Computing, Behavioral-Cultural Modeling, Prediction and Behavior Representation in Modeling and Simulation (SBP-BRiMS) 2019.
Harder, B., Balogh, I., and Darken, C. "Implementation of an Automated Fire Support Planner", Proceedings of Artificial Intelligence for Interactive Digital Entertainment (AIIDE) 2016.
Harder, B. and Darken, C. "Automated Fire Support Planning for Combat Simulations", Proceedings of International Conference on Social Computing, Behavioral-Cultural Modeling, & Prediction and Behavior Representation in Modeling and Simulation (SBP-BRiMS) 2016.
Baez, F. and Darken, C. "Threat Density Map Modeling for Combat Simulations", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2014.
Tan, T. and Darken, C. "Learning and Prediction of Relational Time Series", Computational and Mathematical Organization Theory, Vol. 21, No. 2, June 2015.
Tan, T. and Darken, C. "Faster conceptual blending predictors on relational time series", Proceedings of the 15th International Conference on Information Fusion 2012, IEEE.
Tan, T. and Darken, C. "Learning and Prediction in Relational Time Series", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2012. pdf
Jungkunz, P. and Darken, C. “A computational model for human eye-movements in military simulations”, Computational and Mathematical Organization Theory, Vol. 17, No. 3, Dec. 2011. pdf (late draft)
Evangelista, P., Darken, C., and Jungkunz, P. “Modeling and integration of situational awareness and soldier target search”, Journal of Defense Modeling and Simulation, Sep. 2011. pdf
Alt, J. K., Baez, F., & Darken, C. (2011, February). A practical situation based agent architecture for social simulations. In M. K. M. Jakobson Gabriel; Endsley (Ed.), 2011 IEEE First International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA).
Ozcan, O., Alt, J., & Darken, C. “Balancing Exploration and Exploitation in Agent Learning”, In J. Salerno (Ed.), Social Computing, Behavioral-Cultural Modeling and Prediction, Vol. 6589, pp. 301-308. Berlin: Springer.
Pollock, S., Alt, J. and Darken, C. “Representing Trust in cognitive social simulations”, Proceedings of the 4th International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction (SBP'11), 2011.
Darken, C., McCue, D., and Guerrero, M. "Realistic Fireteam Movement in Urban Environments", Proceedings of AIIDE 2010. Best Paper award. pdf
Jungkunz, P. and Darken, C. "Modeling Human Eye Movements for Military Simulations", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2010. Recommended reading list award. pdf
Ong, A., Wong, A., Darken, C. and Buss, A. "Plans Validation using DES and Agent-Based Simulation", Proceedings of the 15th International Command and Control Research and Technology Symposium (ICCRTS) 2010. pdf
Alt, J. and Darken, C. “A Reference Model of Soldier Attention and Behavior”, Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2008.pdf
Stoykov, S. and Darken, C. “Using a Competitive Approach to Improve Military Simulation Artificial Intelligence Design”, NATO Modeling and Simulation Group (NMSG) Conference, Vancouver, Canada, 7-8 October 2008. pdf
Guerrero, M. and Darken, C. “Blended Inverse Kinematics: Delta3D System Utilization”, Proceedings of the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2008.pdf
Darken, C. and Anderegg, B. "Particle Filters and Simulacra for More Realistic Opponent Tracking", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract
Darken, C. and Kelly, J. "Individualized NPC Attitudes with Social Networks", Game AI Programming Wisdom 4, Charles River, S. Rabin editor, 2008. abstract
Schaub, E. and Darken, C. “Utilizing Biological Models to Determine the Recruitment of the Irish Republican Army”, International Journal of Human and Social Sciences, Vol. 1, No. 3, Summer 2007. pdf
Darken, C. and Jones, B. "Computer Graphics-Based Target Detection for Synthetic Soldiers", Proceedings of BRIMS 2007. (Outstanding paper award) pdf
Darken, C., Anderegg, B. and McDowell, P. "Game AI in Delta3D", Proceedings of CIG 2007. pdf
Darken, C. "Level Annotation and Test by Autonomous Exploration", Proceedings of AIIDE 2007. As accepted pdf. As abbreviated for the proceedings pdf.
Kunde, D. and Darken, C. "A Mental Simulation-Based Decision-Making Architecture Applied to Ground Combat", Proceedings of BRIMS 2006. (Outstanding paper award) pdf
Darken, C. and Paull, G. "Finding Cover in Dynamic Environments", Game AI Programming Wisdom 3, Charles River, S. Rabin editor, 2006. abstract
Wells, D. and Darken, C. "Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations (GENETICS)", Proceedings of IMAGE 2005. pdf
Darken, C. "Heuristic Speed-Ups for Learning in Complex Stochastic Environments", Proceedings of IJCAI 2005 Workshop on Planning and Learning in A Priori Unknown or Uncertain Domains. pdf
Darken, C. "Towards Learned Anticipation in Complex Stochastic Environments", Proceedings of AIIDE 2005. pdf
Kunde, D., and Darken, C. "Event Prediction for Modeling Mental Simulation in Naturalistic Decision Making", Proceedings of BRIMS 2005. pdf
Paull, G., and Darken, C. "Integrated On- and Off-Line Cover Finding and Exploitation", Proceedings of GAME-ON 2004. pdf
Darken, C., Pursel, E., and Correia, J. "AI on the GPU", Extended abstract for poster presentation at the ACM Workshop on General Purpose Computing on Graphics Processors and SIGGRAPH, 2004. pdf
Darken, C., Morgan, D., and Paull, G. "Efficient and Dynamic Response to Fire", Proceedings of the AAAI Workshop on Challenges in Game AI, 2004. pdf
Darken, C. "Visibility and Concealment Algorithms for 3D Simulations", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf
Burgess, R. and Darken, C. "Realistic Human Path Planning using Fluid Simulation", Proceedings of Behavior Representation in Modeling and Simulation (BRIMS) 2004. pdf
Loecher, M. and Darken, C. "Concurrent estimation of time-to-failure and effective wear", Proceedings of the Maintenance and Reliability Conference (MARCON) 2003. pdf
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