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See:
Description
| Class Summary | |
| Beam | A Beam is defined as the volume swept out by four Rays as they traverse the ocean environment. |
| Bottom | Simulates the acoustic characteristics of reflection, absorption and geometry for the ocean bottom. |
| ExampleBeamDynamic | Produces an example VRML 3D scene ExampleBeamDynamic.wrl showing a Beam. |
| ExampleBeamStatic | Produces an example VRML 3D scene ExampleBeamStatic.wrl showing a Beam. |
| ExampleColorBar | Produces an example VRML scene displaying a colorbar. |
| ExampleLobeDynamic | Produces an example VRML 3D scene ExampleLobeDynamic.wrl showing a Beam. |
| ExampleLobeStatic | Produces an example VRML 3D scene ExampleLobeStatic.wrl showing a Lobe, and also includes several sonar visualization examples. |
| ExampleRay | Produces an example VRML 3D scene ExampleRay.wrl showing a Ray. |
| Lobe | A Lobe is defined by combining multiple Beams, which in turn are made up of Rays. |
| NormalMode | This class provides methods useful to Normal Mode calculations. |
| PrintVRML | Utility methods used to build a VRML scene, each returning standard VRML node strings. |
| Ray | Ray implements the Recursive Ray Acoustics (rra) Algorithm derived by Professor Lawrence Ziomek to rapidly calculate a sound ray's 3D path through water, taking into account piecewise-local SSP, Surface and Bottom conditions. |
| SSP | Sound Speed Profile (SSP) describes the acoustic characteristics of refraction for the local volume of water which the Ray is passing through. |
| Surface | Simulates the acoustical reflection and absorption characteristics of the ocean's surface. |
| Targets | This class provides methods for random target generation, tracking updates to the dead-reckoned positions of targets, and detecting whether a sonar ping has collided with any of the Targets. |
| TransmissionLoss | This standalone application tests the energy transport accuracy of the rra algorithm. |
| TransmissionLoss2d | This standalone application tests the energy transport accuracy of the rra algorithm. |
| TransmissionLossNormalMode | This standalone application generates transmission loss data using normal mode calculations, which is the energy transport standard to which rra is compared. |
| Vec3d | Vector arithmetic routines for 3-element vectors of type Double. |
Computational engine, sonar modeling classes and VRML generation routines for the Recursive Ray Acoustics (rra) Algorithm.
Numerous direct links and additional information appears in the RRA description page.
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